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Work in progress.
Working on a Vector Module which will include basic collision detection, shape creation , manipulation and rotation, as well as a few other things.
My aim is to create a good solid Vector module that can easily be used to for any number of games, as well as creating those retro looking asteroids games.
Once I am happy with the source I will release it, wont be anything fancy source wise, but it should do the job.
Vector Module News
|Vector Module - New! |
(submitted by Taiphoz 1+ years ago)
| The Cruel Vector Module.|
I started working on a Base set of class's to use in my own projects, since I had been lacking a Vector class that's where I started.
cVector2D, cShape and cPoint are the class's I have at the moment.
The Shape class can create any shape you want, and it will render that shape out in a traditional vector style, it also handles shape rotation and collision detection based on a Point in Poly method.
Discuss in forum - 8 posts