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Code with several draw loops - structure?

Monkey Programming Forums/Monkey Programming/Code with several draw loops - structure?

Tibit(Posted 1+ years ago) 
I use a statemachine, I think that is how diddy does it too. You add a state per "loop" and then you switch beteen them, since each state has an ENTER method, you simply put you logic there instead of your Play() methods.

That how I would do it anyway, good luck! :)