Code with several draw loops - structure?
Monkey Programming Forums/Monkey Programming/Code with several draw loops - structure?
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| I concur with Tibit. Using a statemachine is a lot simpler and easier. It's best to think of Class myApp extends App Method OnCreate() End Method Method OnUpdate() End Method Method OnRender() End Method End Class As a ready made game loop and use the Select/Case structure. If you dig around therevills did an Asteroids game and kindly made the source public. It should give you some ideas. http://www.monkeycoder.co.nz/Community/posts.php?topic=373&app_id=45 |







