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Diddy GUI - Use Draw() Commands?

Monkey Programming Forums/Monkey Programming/Diddy GUI - Use Draw() Commands?

c.k.(Posted 1+ years ago) 
Instead of using an image for the GUI, I'd like to use DrawRect() or DrawCircle() for the GUI elements. Is that possible?

There might be a better way to approach this.

I'm going to have interface elements all over the screen. Is there a way to determine if the user has tapped on one of them without using the GUI interface, or is the GUI interface just too efficient to not use? :)

I'd still like to just draw the items. -or- draw to a bitmap which i can then use as the GUI button image. *cough*mark*cough*