miniB3D - part 2Monkey Programming Forums/User Modules/miniB3D - part 2
| -THIS HAS BEEN SOLVED CHANGING THE BIT FORMAT OF glCopyTexImage2D TO GL_RGB instead of GL_RGBA -|
After googling a lot, I deduced some GLES stuff about Android:
It seems Android only supports OpenGLes 1.0 and OpenGLes 2.0 (Android v2.2), so the problem is OpenGLes 1.0 is NOT OpenGLes 1.1, and one of the big differences was the addition of Frame Buffer Objects for doing exactly what I'm doing.
Sooo... I will need to switch to OpenGL 2.0 no matter what.
Adam, you seem to plan to "officially" support OpenGL 2.0.
I'm not really in a hurry to switch, since I can work on GLES11 on my PC and I have lots of stuff to do (starting with my shadow mapping module) but I just want to know the place GLES20 has in your todo list for MiniB3D. (or if you don't plan to make it any time soon.)
(I really don't mean to rush anyone and don't expect others to program anything specially for me. It's just to know if I will have to do GLES2.0 support by myself (given the fact I'm a total noob on OpenGL! :p ))