Simulation/Strategy where do I start?Monkey General Forums/Monkey Discussion/Simulation/Strategy where do I start?
| First of all Welcome to Monkey.|
It's hard to really tell what your first move is because you already have an experienced understanding of programming so if I were in your shoes I would break my idea down into segments and then write small projects to test out those parts.
Your talking about rts, so my first project might be having a unit on screen and then being able to click on it and tell it to move some where else, using some path finding, like A* or line of sight.
I might then add to this something to shoot, like some enemy units, this will let you sort out collisions, and give you the chance to play with some AI, having your enemy move around and react to your player unit.
finally I would mess with some UI stuff, play around with displaying some heads up display items you might get in an rts, mini maps, unit's etc.
I think if you mess with these little projects first, to get your feet wet, you will be able to put it all together into a more robust game when your ready to do your main project.