QB Asteroids ForumQB Asteroids/QB Asteroids - Updated! (1)
| QB Asteroids has been updated!|
A hyperspace has a 1 in 4 chance of failing and the ship being destroyed.
The time between spawning new ship has been reduced.
| Quite easy, more easy than I remember it :D|
Got over 156000 without really trying
| I have a task to add the UFO's. They are next on the list of things to add.|
That should make things much harder. Especially the small one that actually shoots at you.
Perhaps I should also slow down the ship acceleration and rotation. It does feel a bit too responsive.
| How did you get the motion blur effect? Looks quite nice. |
| Instead of clearing the screen at the top of the OnRender I do :|
| Nice. Makes sense, it's a neat effect. What causes the flickering look on the text of the title screen? |
| Thanks... the flickering is another simple effect.|
The game is all greyscale and each polygon has a brightness.
Everytime I draw a polygon I set the color as
Local col:Int = Rnd(brightness /2,brightness)
| Very simple but cool effects :) |