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Update V48 now available!

Monkey Programming Forums/Monkey Programming/Update V48 now available!

marksibly(Posted 1+ years ago) #1
Hi,

Various odds and ends...


Modules:

flash mojo - fixed bug with 'dark' line/oval/poly rendering.

glfw/android mojo - Improved consistency of LoadString/LoadState/SaveState.

ios mojo - Fixed issue with backspace not working when no chars typed.

ios mojo - added DISPLAY_LINK_ENABLED to ios config.h file to enable 60hz 'vsync' kludge. Defaults to 'off' due to issues with input lag.


Trans (1.25)

Moved ios target config #defines to separate config.h file.

flash target - text files now incbin'd using [Embed] insetad of string literals.

Fixed Array resize on xna and java returning string/array arrays containing nulls.




VicViper(Posted 1+ years ago) #2
Great!!

Run OK here.

Thanks You. Mark


hardcoal(Posted 1+ years ago) #3
Thanks. every update is like a new morning


c.k.(Posted 1+ years ago) #4
I have the latest Monkey v48 installed, but when I compile/run, it says "Trans 1.24" in the status updates. Did I do something wrong or is the version number not updated?


therevills(Posted 1+ years ago) #5
flash mojo - fixed bug with 'dark' line/oval/poly rendering

Cool... thanks for the quick update with this fix - I thought I was going mad!

it says "Trans 1.24" in the status updates

Same here, looks like Mark forgot to update it ;)


siread(Posted 1+ years ago) #6
Where is ios config.h?


Xaron(Posted 1+ years ago) #7
In the targets/ios folder?!


MikeHart(Posted 1+ years ago) #8
Thanks Marc for the quick fix of my "Delete List.Node while iterating throught the list" problem!!!!


Playniax(Posted 1+ years ago) #9
vsync just what I needed. Thanks Mark!


c.k.(Posted 1+ years ago) #10
Playniax, what's vsync and why did you need it?! :)


Playniax(Posted 1+ years ago) #11
@c.k.

http://monkeycoder.co.nz/Community/posts.php?topic=1813

http://en.wikipedia.org/wiki/Screen_tearing


c.k.(Posted 1+ years ago) #12
Playniax, thanks for the info, and I'm glad that got fixed!

Now where's Ignition? :P


Playniax(Posted 1+ years ago) #13
I'm sorting 'all' the nasty bugs out. Working towards a first release. Cannot name a date but I'm working as fast as I can. We have written a complete game in it called Galaxy Protector and took me only 2 months! It will show of the framework. It's amazing to see this game on almost all the supported platforms. The xbox is the only platform not tested completely but will do.

Developing a product like this just takes time but it's in full swing.


Difference(Posted 1+ years ago) #14
Thanks for the update.
I have hunted down an issue, maybe related to
flash mojo - fixed bug with 'dark' line/oval/poly rendering.

I put it in the Bug reports here: http://monkeycoder.co.nz/Community/posts.php?topic=1901


Richard Betson(Posted 1+ years ago) #15
Speedier performance...

I have not been coding in Monkey of late (been busy with my Max project) and got updated and ran through some demos. Android is running noticeably faster on the emulator. My diffusion demo is hitting 60 fps on XNA which is about 20+ (could be more) fps more then it was.

Good Job!