Home › Forums › Monkey 2 Code Library › 3D Grid-based movement
This topic contains 5 replies, has 3 voices, and was last updated by impixi 5 months, 2 weeks ago.
See the attachment for a “simple” demo of grid-based movement through a 3D maze. (Trying to simulate the old Dungeon Master / Eye of the Beholder style of movement).
I tried to embed the code in a codebox but I get “*** Forbidden: Message seems to be spam. ***.
Let’s hope the attachment works…
The Q and E buttons make the screen turn like crazy. Something wrong there on my system.
I also had a security message when I wanted to paste a error log using the code box. This was in the dev forum. I saw a fox image iirc.
You’r probably still using radians version of mojo3d – angular units will change to degrees in next release (tomorrow probably).
Nice demo though, although I’m a teeny bit disappointed it’s not a ‘real’ 3d maze!
I get “*** Forbidden: Message seems to be spam. ***
Yeah I need to work out what’s up with cleantalk, the antispam provider.
Yes, the demo is coded against the latest monkey 2 dev branch where mojo3d is now using degrees instead of radians…
What do you mean by ‘real’ 3d maze? Multiple levels high, stacked like a tower? Or “free-form” movement?
What do you mean by ‘real’ 3d maze?
A maze that goes from A to B where A and B are 3d points and corridors can go left/right/up/down!
Ahhh, like a “hypermaze”:
Indeed, that would be an absolute nightmare to navigate, though, even with a map. 🙂
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