Alien Phoenix

About Monkey 2 Forums Monkey 2 Projects Alien Phoenix

This topic contains 66 replies, has 12 voices, and was last updated by  Richard Betson 2 weeks, 4 days ago.

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  • #14836

    darky
    Participant

    Looks very nice.
    How did you make the headlight/spot from the ship?

    #14841

    Richard Betson
    Participant

    @darky

    Thanks.

    It’s all Monkey2 voodoo. 🙂 Checkout the ‘simple light’ demo in the bananas folder. I essentially use the same approach as in Marks demo.

    Btw: This is all 2D. Just FYI.

    #14872

    Richard Betson
    Participant

    I’ve posted 9 images of the final look and base design here on Phoenix USC’s Twitter page.

    Sample:

    Attachments:

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    #14914

    Richard Betson
    Participant

    Oh man.. the fun begins! 😀 Massive bot weapons fire. Video of Phoenix USC using Alien Phoenix up soon.


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    #14922

    Richard Betson
    Participant

    More wild bot weapons fire. Over a dozen bots unloading hundreds of weapon objects. Looks awesome in real-time with all the lighting effects.

    The Alien Phoenix framework can really handle much more in terms of performance. 🙂


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    #14927

    Richard Betson
    Participant

    Example images of a captured and uncaptured flag in Phoenix USC. Control of the flag means ultimate victory.

    I am designing the Alien Phoenix framework to use switches, which when crossed can be used activate map objects. In addition to the flag all ramps leading to the upper level of game play use entry and exit switches. It works very well and opens up lots of map design options.

    Edit: That caption (red flag) should read “uncaptured”… Oops.


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    #14933

    Richard Betson
    Participant

    A view from above. Game play on two separate levels at the same time. I have also cleaned up weapons impacts so that things look clean and ships are still visible. So sweet in real-time.

    The mapping system in Alien Phoenix works using layered 2D plane spaces. It makes it easy to layer game play. 🙂

    I will probably start a new thread for Phoenix USC as it’s getting close to a way early pre-alpha demo.

    I should have a video of early game play late Friday


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