Alien Phoenix About Monkey 2 › Forums › Monkey 2 Projects › Alien Phoenix This topic contains 78 replies, has 14 voices, and was last updated by Richard Betson 1 month ago. Viewing 4 posts - 76 through 79 (of 79 total) ← 1 … 5 6 Author Posts November 12, 2018 at 8:29 pm #15596 Richard BetsonParticipant @Michael Flad – Thanks. Thanks for the system specs! 😀 More ISO fun (Images Below) with Alien Phoenix’s mapping system. Imagine this more complex and lighted lighted. 🙂 The tileset used is available here and free to use. https://opengameart.org/content/isometric-city Rock on, – Rich – Attachments:iso-demo-2.jpgiso-demo-3.jpg 0 November 14, 2018 at 6:31 am #15600 Richard BetsonParticipant The pay off! I can see a lot of potential here, real-time 60fps lighted 2D isometric map with shadows. Huge million object worlds possible. 😀 Attachments:iso-demo-6.jpg 0 November 14, 2018 at 3:46 pm #15602 papgarParticipant Must be very satisfying seeing how quickly your engine can handle new features. When is the space game coming out and is it going to be multiplayer? 0 November 15, 2018 at 6:53 am #15603 Richard BetsonParticipant New ISO image below made using in game editor which is sort of working for the first time. Now with skyscrapers. 🙂 Must be very satisfying seeing how quickly your engine can handle new features. It’s pretty flexible and I think going from straight top-down to isometric kind of proves it. Alien Phoenix is head to open source so all can do the same. 😉 . . When is the space game coming out and is it going to be multiplayer? I’ll have a pre-alpha demo out the first part of December. The game will be multiplayer for sure, but the demo wont be.. Attachments:iso-demo-9.jpg 1+ Author Posts Viewing 4 posts - 76 through 79 (of 79 total) ← 1 … 5 6 You must be logged in to reply to this topic.