Alien Phoenix

About Monkey 2 Forums Monkey 2 Projects Alien Phoenix

This topic contains 78 replies, has 14 voices, and was last updated by  Richard Betson 1 month ago.

Viewing 4 posts - 76 through 79 (of 79 total)
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  • #15596

    Richard Betson
    Participant

    @Michael Flad – Thanks. Thanks for the system specs! 😀

    More ISO fun (Images Below) with Alien Phoenix’s mapping system. Imagine this more complex and lighted lighted. 🙂

    The tileset used is available here and free to use.
    https://opengameart.org/content/isometric-city

    Rock on,
    – Rich –

    #15600

    Richard Betson
    Participant

    The pay off! I can see a lot of potential here, real-time 60fps lighted 2D isometric map with shadows. Huge million object worlds possible. 😀

    Attachments:
    #15602

    papgar
    Participant

    Must be very satisfying seeing how quickly your engine can handle new features.

    When is the space game coming out and is it going to be multiplayer?

    #15603

    Richard Betson
    Participant

    New ISO image below made using in game editor which is sort of working for the first time. Now with skyscrapers.  🙂

    Must be very satisfying seeing how quickly your engine can handle new features.

    It’s pretty flexible and I think going from straight top-down to isometric kind of proves it. Alien Phoenix is head to open source so all can do the same. 😉
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    .
    When is the space game coming out and is it going to be multiplayer?

    I’ll have a pre-alpha demo out the first part of December. The game will be multiplayer for sure, but the demo wont be..

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