Alien Phoenix

About Monkey 2 Forums Monkey 2 Projects Alien Phoenix

This topic contains 97 replies, has 14 voices, and was last updated by  Richard Betson 1 week, 1 day ago.

Viewing 8 posts - 91 through 98 (of 98 total)
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  • #16016

    Richard Betson
    Participant

    Simple!

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    #16019

    Richard Betson
    Participant

    More 2D isometric lighting experimentation.

    #16022

    Richard Betson
    Participant

    This is likely to be the basic level of lighting detail for Phoenix USC. I’ll be making improvements as I go to shading and alike, but this lighting model works well for real-time gaming. As far as Alien Phoenix goes I’l be expanding it as far as I can, this is sort of an example the basic game lighting you can expect from isometric maps.

    Totally cool that this is all 2D.

    Attachments:
    #16070

    Richard Betson
    Participant

    Video featuring collision. All 2D isometrics powered by Alien Phoenix. Be sure to follow Monkey2 on discord for the latest Alien Phoenix news. 😉

    #16094

    Richard Betson
    Participant

    More ‘2D’ isometric development. All 2D images even though it looks 3D.

    #16106

    Richard Betson
    Participant

    All about surviving the grid. Impact lighting test #2.

    #16114

    Richard Betson
    Participant

    Video of a map with balanced lighting. Pretty awesome for all 2D. 😀

    #16125

    Richard Betson
    Participant

    Isometric collision, lighting and combat. 2D images made to look 3D.

Viewing 8 posts - 91 through 98 (of 98 total)

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