Antialiasing on main canvas About Monkey 2 › Forums › Monkey 2 Programming Help › Antialiasing on main canvas This topic contains 2 replies, has 2 voices, and was last updated by SekaiChi 1 month, 2 weeks ago. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts August 19, 2018 at 10:06 am #15315 SekaiChiParticipant How do you get antialiasing on the canvas when you do a matrix on it? You can clearly see weird pixel effects. Monkey canvas.TextureFilteringEnabled = True 1 canvas.TextureFilteringEnabled = True doesn’t seem to do anything whem it comes to this? 0 September 2, 2018 at 5:00 am #15362 nerobotParticipant Are your textures loaded with Filter flag? (I’m not sure this is the reson, but…) 0 September 2, 2018 at 6:09 am #15365 SekaiChiParticipant Nothing on the loads but I check for the 100th time now the whole sourcecode and noticed a missed Monkey image.Texture.Flags |= Texture.Flags.FilterMipmap 1 image.Texture.Flags |= Texture.Flags.FilterMipmap Sorry for this !! I’ll the same goes for images with applied shaders because those seem still crisp, but that’s a later problem if so ! 0 Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic.