BlitzMax is still alive!

About Monkey 2 Forums General Discussion BlitzMax is still alive!

This topic contains 29 replies, has 4 voices, and was last updated by  Yue 13 hours, 20 minutes ago.

Viewing 15 posts - 1 through 15 (of 30 total)

  • Author

    Posts

  • #15761


    Yue

    Participant

    ?

    #15812


    Yue

    Participant

    If I do something interesting for 2019, because in 2018 I study.

    #15813


    Yue

    Participant


    ?

    #15846


    Yue

    Participant

    #15849


    papgar

    Participant

    What are you using for 3D ?

    Also that loading bar reminds me of “Knight Rider”, ha ha.

    Unless the bar is going to actually grow that animation might confuse users who are expecting a bar to increase…. at least, I did.

    #15854


    Yue

    Participant

    Hi, I’m using Xors3D. The question of the bar is that I am using a thread in the background to load the resources, however I have no knowledge of how to evaluate the resources that are loaded with the percentage of the bar to grow.

    For example the resources when they are loaded are assigned an id and every time you load a resource to memory that id increases, but I have no idea how to evaluate that on a 100% bar to increase progressively.

    Any idea would be welcome.

    Translated with http://www.DeepL.com/Translator

    Screen Loading.

    #15855


    Yue

    Participant


    Working in a menu system, two worlds loaded in parallel, serves for levels and a 3d menu where you can set different options.

    #15857


    Yue

    Participant

    Positioning the items for the game’s main menu.

     

    #15858


    Yue

    Participant

     

    Work continues on the game’s main menu.

    #15866


    Yue

    Participant

    This is a simple development demo, I think I’ve improved my skills a little bit more.

    Move vehicle, with keys: W,S,D,A.
    Vehicle Brake : Space key ( Do not press more keys ).
    Fork handling : Arrow key.

    Free camera : O,L,J,ñ(;) key.

    Windows operating system.

    #15879


    Yue

    Participant

    Bloom Effect

    #15880


    Yue

    Participant

    #15885


    Yue

    Participant

    Test Sounds.

    #15907


    Yue

    Participant

    #15911


    Yue

    Participant

    Fix Bloom

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