If I do something interesting for 2019, because in 2018 I study.
What are you using for 3D ?
Also that loading bar reminds me of “Knight Rider”, ha ha.
Unless the bar is going to actually grow that animation might confuse users who are expecting a bar to increase…. at least, I did.
Hi, I’m using Xors3D. The question of the bar is that I am using a thread in the background to load the resources, however I have no knowledge of how to evaluate the resources that are loaded with the percentage of the bar to grow.
For example the resources when they are loaded are assigned an id and every time you load a resource to memory that id increases, but I have no idea how to evaluate that on a 100% bar to increase progressively.
Any idea would be welcome.
Translated with http://www.DeepL.com/Translator
Working in a menu system, two worlds loaded in parallel, serves for levels and a 3d menu where you can set different options.
Positioning the items for the game’s main menu.
Work continues on the game’s main menu.
This is a simple development demo, I think I’ve improved my skills a little bit more.
Move vehicle, with keys: W,S,D,A.
Vehicle Brake : Space key ( Do not press more keys ).
Fork handling : Arrow key.
Free camera : O,L,J,ñ(;) key.
Windows operating system.
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Monkey2 is an easy to use, cross platform, games oriented programming language from Blitz Research.