I continue with this, but stuck in the threads, it’s really complicated when BlitzMax doesn’t have support, and Xors3D is equally forgotten and I perceive that I’m the only one who uses it. But it’s usually fun.
At this point, trying to understand the threads in programming, testing, learning from experience and I believe in this I have managed to solve problems with the thread loading resources where a third machine with an I7 processor takes about three minutes to load the game, where in my old computer lasts about 10 seconds.
But apparently this is better, and I have managed to adjust the stable load times, I repeat this is trial and error and if necessary I have no idea how it works, so apparently the load times are good, both in a debug executable and one built for final release. This implies that I have learned certain things on a brute-force basis, such as compiler options and strange things in the threads.
Another project fanning the collection, very low fps, a real tragedy and I don’t see any benefit going to an internet room to spend money to try this every time. But not everything is bad I learned many things, I improved my way of working and the good thing is that I don’t abandon it for something I don’t understand, but for my heavy computing power. Great tool BlitzMax. 🙂