BloodCrypt Released

About Monkey 2 Forums Monkey 2 Projects BloodCrypt Released

This topic contains 15 replies, has 6 voices, and was last updated by  AdamStrange 7 months, 3 weeks ago.

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  • #13978

    AdamStrange
    Participant

    bc
    Itch.io download page

    Screen Shot 2018-03-10 at 11.45.08

    Created in 2.5 day for the 7DRL (in monkey2). No monsters or sound yet. But I can hear scratching…!

    #13983

    Ethernaut
    Participant

    Really cool!
    Ran without issues in a 2015 Macbook pro mostly in full screen.

    A couple suggestions:
    You could tone down the amount of flickering in the lights, it strobes quite a lot right in the BG now.
    When you click on a tile that expands the set, it could have a different icon/color to indicate that.

    Cheers!

    #13989

    Richard Betson
    Participant

    Looks good. No Linux version. 🙁

    #13990

    regulark
    Participant

    This looks awesome, I can’t wait to see this develop into a game!

    For reference, it’s a bit slow on my early 2014 MacBook Air but still playable.

    #13996

    AdamStrange
    Participant

    ah. thats interesting to know about the slowness on a MacBook Air. I’ve only tested it on an old MacBook.

    Ver1.02 is now upped
    included monsters, gold, and permadeath…

    #14016

    regulark
    Participant

    Yeah, this MBA isn’t very good for 3D acceleration. Pretty much any 3D game chugs at least a tiny bit.

    #14017

    therevills
    Participant

    Nice game Adam!

    How do you kill the monsters?

    #14018

    AdamStrange
    Participant

    The fighting is automatic, but I’m working on improving everything for the next release in a few days 🙂

    #14019

    AdamStrange
    Participant

    Ver 1.03 now upped.
    Changes are:
    Ver 1.03

    Vegetation now animates
    Flickering lights toned down
    Books added
    New 3d models added
    New map decor
    Map changes – crypt tree added
    Clicking knight displays information and raises and lowers
    Clicking a monster gives you some information
    Knight now faces proper direction
    New ‘inhabit’ mode, where you get the view from the knight – activate from new icon at top
    Bugfixes
    Direction arrows added when there is new ground at edges of tiles

    #14039

    AdamStrange
    Participant

    Ver 1.04 now available.

    Here’s the changes…
    – if a monster can be attacked cursor glows red
    – corrected knight eye view
    -basic food added. some food has random chance of being nasty. food is static, when it’s there. it’s always there
    – clicking monsters now display health and attack levels
    – monsters now display health and attack points above them when clicked and attacked
    – new movement and attacking system for monsters
    – red square to attack text added to menu
    – attacking monsters has a 30% chance of the monster getting an attack in first
    – monsters now drop 1..4 gold when killed
    – more map locations to discover
    – top indicator now shows both health (now green) and attack (silver)
    – max health extended to 8 (previouly was 4)
    – bestiary now includes gribbmax: a more bigger, badder gribble
    – monsters now act in groups

    #14042

    Ethernaut
    Participant

    Coming along really nice!
    Here are some more (unsolicited…) suggestions!

    . The character spinning is a bit distracting, and it happens too often. Why not change its angle only on movement/action?

    . It would be great if the camera animated quickly to the new location when the area changes, instead of teleporting. It’s a bit disorienting.

    . Since I play in a laptop with the trackpad, it would be great if I had an alternative way to rotate the camera that allowed me to use the left hand, so that my right hand is always on the trackpad, the left hand always on the camera keys (I.e. Z and X keys, or something similar). Currently I have to move my right hand away from the trackpad, then back.

    This would be a great mobile game, since the control scheme would work without compromise with touch controls. Are you planning on it?

    Cheers.

    #14043

    Ethernaut
    Participant

    My record so far, by the way…

    #14044

    AdamStrange
    Participant

    Great suggestions. I’ll look into them all for you 🙂

    Mobile is a really interesting suggestion. I’ve never compiled for ios, but I do have devices…

    #14045

    abakobo
    Participant

    Great game!

    It’s still a bit flickering for me..

    I’ve been stuck in a bug? Could enter the zone but not come back..

    Attachments:
    #14047

    AdamStrange
    Participant

    No problem with the bug. I’ll look into it – any other suggestions?

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