October 7, 2018 at 7:27 am #15510
Small app I’m working on.
Drag drop image, pick colors to make a tag
Attachments:October 8, 2018 at 9:58 am #15516
More or less getting finished now with added help, color spreads, ability to nudge colors up/down in tone.
Loading and saving now complete with loading of (jasc) .pal and .mx2palette files.
I’ve created a number of ‘default’ colortagz to play with and now need to work on image export 🙂
Then I’ll begin importing of the colortagz code into my other editorsOctober 8, 2018 at 1:53 pm #15517
first look at FontSprite editor with new ColorTagz loaded
October 10, 2018 at 6:25 am #15519
Almost finished now:
You can see an image has been dropped and some colors picked from the image.
The toolbar has 2 extra ‘export’ icons for exporting the results as images:
the current ColorTag:
and also the colorTagz that have been defined
One the export is completely finished I will also up the loading code 🙂December 14, 2018 at 4:06 pm #15689
Really great design, I can get many ideas from this.December 15, 2018 at 7:37 am #15692
I’ll up the loading code in the next few days 🙂December 15, 2018 at 7:44 am #15693
OK. Here’s the core colorTagz code with the loading routines:Monkey1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586class ColorTagzCorefield Path:string = ""field Count:int = -1field Active:bool[, ] = New bool[256, 5]field Red:ubyte[, ] = New ubyte[256, 5]field Green:ubyte[, ] = New ubyte[256, 5]field Blue:ubyte[, ] = New ubyte[256, 5]field CurrentColor:int = 0method AddTagColor:bool( tag:int, col:int, r:ubyte, g:ubyte, b:ubyte )If tag < 0 or tag > 255 Then Return FalseIf col < 0 or col > 4 Then Return falseCurrentColor = colIf tag > Count ThenCount = tagEnd IfActive[ tag, col ] = trueRed[ tag, col ] = rGreen[ tag, col ] = gBlue[ tag, col ] = b' Print tag+" "+r+" "+g+" "+bIf r = 0 And g = 0 And b = 0 Then Return Falsereturn TrueEnd methodmethod Load:bool( path:string )Local file := Stream.Open( path, "r" )If Not file Then Return falseLocal header:string = file.ReadCString()If header = "mx2tagz" ThenPath = pathLocal count:int = file.ReadUInt()Local check1:int = file.ReadUInt()Local check2:int = file.ReadUInt()If check1 <> 9947 or check2 <> 8873 Then Return false' Print count+" Colors"Count = countIf count < 256 ThenLocal k:intLocal red:UbyteLocal green:UbyteLocal blue:UbyteFor k = 0 to countred = file.ReadUByte()green = file.ReadUByte()blue = file.ReadUByte()AddTagColor( k, 0, red, green, blue )red = file.ReadUByte()green = file.ReadUByte()blue = file.ReadUByte()AddTagColor( k, 1, red, green, blue )red = file.ReadUByte()green = file.ReadUByte()blue = file.ReadUByte()AddTagColor( k, 2, red, green, blue )red = file.ReadUByte()green = file.ReadUByte()blue = file.ReadUByte()AddTagColor( k, 3, red, green, blue )red = file.ReadUByte()green = file.ReadUByte()blue = file.ReadUByte()AddTagColor( k, 4, red, green, blue )nextEnd IfEnd iffile.Close()Return trueEnd methodEnd ClassDecember 15, 2018 at 8:34 pm #15696
In every drawing application there is only one swatch to draw with, a primary and secondary. My idea is to have a random color every time, that is chosen at random out of a set colors.
P.S. The starting code was this. I did expanded the code with by adding a few more tools like spray dots and such. But now I am ready to build a proper brush engine for more control.
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