Setting CString in a Struct

About Monkey 2 Forums Monkey 2 Programming Help Setting CString in a Struct

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    I have a structure with a CString field (which is defined in some external C code)
    It looks something like this:

    And I need to set the m_name field to something at start.
    But since it’s a CString it means that it’s a constant and can’t be changed once initialized.
    So simply doing:

    Will results in an error Value 'm.m_name' is not assignable
    So how would I go about changing that field?

    I’ve tried cheating and renaming the field to m_name:String but I get the error error C2440: '=': cannot convert from 'bbString' to 'const char *' since the external source wants a CString.
    Same error if I do m_name:String Ptr
    If I make the field a CString Ptr and pass it a Varptr to a CString variable that holds the name I get Value 'name' is not a valid variable reference




    CString is a convenience type to be used for external funcs/methods arguments. It will convert your string to a valid external CString automaticaly while passing it!

    If you really need to manipulate a CString inside Monkey2, you can do it with libc.char_t Ptr, and String.ToCString or String.FromCString. But you’ll be playing with a pure C style Ptr and can crash your app if you are not managing your memory correctly.



    Here is a running example with c++ code included. I’m not using any const stuff here, which could bring (a lot of?) trouble.

    !!! the C++ code is awful and WILL leak. Do not use it for serious work.

    It shows the use of CString thru the C++ constructor and also a direct modification of the char* field




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