DebugStop() in texture.monkey

About Monkey 2 Forums Monkey 2 Development DebugStop() in texture.monkey

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This topic contains 2 replies, has 3 voices, and was last updated by  Mark Sibly 9 months ago.

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  • #13629

    Henry1975
    Participant

    Hey there!

    Since the last update from GitHub, my game is doing a debug stop when calling an App.RequestRender() and canvas.Clear.
    This is caused by a DebugStop() call in modules/mojo/graphics/texture.monkey:

    My code hasn’t changed and never did this stop before.

    Any ideas why this is happening?

    Yours,
    Henry

    #13635

    Jesse
    Participant

    It seems Mark forgot to remove the debug stop when testing. post the issue In GitHub. I am sure he’ll fix that as soon as he can.

    #13639

    Mark Sibly
    Keymaster

    Oops, yeah, there’s a bunch of debugging crap in my last commit – sorry, will clean up ASAP!

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