Diddy2

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This topic contains 8 replies, has 5 voices, and was last updated by  Taiphoz 2 weeks ago.

Viewing 9 posts - 1 through 9 (of 9 total)
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  • #1547

    therevills
    Participant

    If anyone is game enough, Diddy2 for MX2 has been started:

    https://github.com/therevills/diddy2

    Currently only supports the Screen-based framework and Fixed Rate Logic (FRL) timing.

    Here is the test file:

    https://github.com/therevills/diddy2/blob/master/examples/diddy2test.monkey2

    #1553

    jondecker76
    Participant

    woot!

    #1564

    Playniax
    Participant

    Diddy2 for MX2 has been started

    Cool man!

    #10216

    Taiphoz
    Participant

    this still being worked on ?

    #10253

    therevills
    Participant

    I’m currently using Pyro2 and seeing if that meets my work flow, so Diddy2 is on hold for now…

    #10268

    Taiphoz
    Participant

    how are you finding it so far ?

    #10280

    therevills
    Participant

    Different… Diddy had everything (nearly!) under the sun and I’m very use to that workflow… I like the scene stuff in Pyro2.

    #10367

    Amon
    Participant

    I need diddy2. NOW!

    For MX it was the ultimate framework. I’m yearning for the MX2 version. Gonna see if there are any updates to it as I haven’t checked in a day.

    🙂

    #10389

    Taiphoz
    Participant

    I just cant get into mx2 i honestly dont know why, every time I open the editor and try and think of something to try my first line is always import diddy and then I think oh shit……. and close the app hahahahahah

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