game2d framework up on github

About Monkey 2 Forums General Programming Discussion game2d framework up on github

This topic contains 25 replies, has 7 voices, and was last updated by  wiebow 2 years, 9 months ago.

Viewing 11 posts - 16 through 26 (of 26 total)
  • Author
    Posts
  • #2708

    Matthew Smith
    Participant

    Sure! You can grab it from here:

    https://1drv.ms/u/s!AgngrULjSty9j-t-V0t9zNYYzAxVjw

    #2711

    wiebow
    Participant

    Oh dear! Windows version. Better re-boot to Windows then. 🙂

    #2712

    wiebow
    Participant

    BTW: I hardly tested the framework on Windows, so it’s good to hear that Monkey compiles so well over platforms!

    #2721

    Matthew Smith
    Participant

    Sorry – no Linux here! Should have uploaded my code 😃 My github has that if you need it.

    #2730

    taumel
    Spectator

    I had no time for toying around with m2 lately but what i did lastly was experimenting with a variety of laser fire, ranging from calculated fire like in Defender, over rendering behaviors into animations up to creating real time particles trails shader based (outside of m2), It’s interesting and partly surprising what works and what does not when you’re after fast fire.

    #3224

    wiebow
    Participant

    I am programming a new game, so adding handy stuff to the framework as I go along!

    Added some nice refinements on the camera entity and added lots of little enhancements these last few days.

    #3347

    Mark Sibly
    Keymaster

    Scramble?!? Loved that entity system version you did…

    #3359

    wiebow
    Participant

    No, I am not working on Scramble. It did use LUA and the component system and it was really neat!

    You mean Artemax, the component based entity system?? Might be fun to port that over! 🙂 It’s very powerful when combined with scripting.

    At the moment I am working on a new little shooter, and I am porting Choplifter from Max to M2.

    #3486

    Cole Chapman
    Participant

    Wiebow could you post a tiny game example that uses mojox?  I’m getting some weird errors when I build but I think it’s because I’m not placing things where I should be…

    #3487

    wiebow
    Participant

    Hi Cole.   I am not using mojox  at all. There should be no problem to use, although there might be some problems with the camera offset. Are you using a camera in your game?

    Maybe you can send some code my way? wiebo.de.wit@gmail.com

    #3749

    wiebow
    Participant

    Added support for a fun joystick I found in an Amiga haul I received yesterday. USB Competition Pro joystick, I didn’t even know these existed… 🙂

    Attachments:
Viewing 11 posts - 16 through 26 (of 26 total)

You must be logged in to reply to this topic.