glTF 3D Asset Format

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This topic contains 2 replies, has 3 voices, and was last updated by  HeadClot 2 weeks, 5 days ago.

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  • #9724

    Rumphiz
    Participant

    glTF looks like it’s gaining a bit of traction, might be worth looking into for mojo3d?

    https://github.com/KhronosGroup/glTF

    “glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.”

    #9741

    Simon Armstrong
    Participant

    If you look in mojo3d -> tests -> assets you will see that the duck and spheres media use gltf format. I’m not sure about animation support.

    #10123

    HeadClot
    Participant

    glTF has animation support as of version 2.

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