glTF 3D Asset Format

About Monkey 2 Forums General Programming Discussion glTF 3D Asset Format

This topic contains 2 replies, has 3 voices, and was last updated by  HeadClot 9 months, 3 weeks ago.

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    glTF looks like it’s gaining a bit of traction, might be worth looking into for mojo3d?

    “glTF™ (GL Transmission Format) is a royalty-free specification for the efficient transmission and loading of 3D scenes and models by applications. glTF minimizes both the size of 3D assets, and the runtime processing needed to unpack and use those assets. glTF defines an extensible, common publishing format for 3D content tools and services that streamlines authoring workflows and enables interoperable use of content across the industry.”


    Simon Armstrong

    If you look in mojo3d -> tests -> assets you will see that the duck and spheres media use gltf format. I’m not sure about animation support.



    glTF has animation support as of version 2.

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