Help with an OpenGL sample

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This topic contains 3 replies, has 3 voices, and was last updated by  sicilica 2 years, 11 months ago.

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  • #2123

    cocon
    Participant

    Hello, I am trying to port some OpenGL stuff, I have some problems figuring out the API. What I am trying to do is something like this. http://www.monkey-x.com/Community/posts.php?topic=8510

     

    #2130

    Mark Sibly
    Keymaster

    Monkey2 currently only implements GLES2.0, which means you need to create shaders and so on before you can draw anything.

    Also, you can’t yet render directly to OpenGL in mojo – coming soon though.

    #2131

    cocon
    Participant

    OK Thanks.

    #2284

    sicilica
    Participant

    To clarify, you at least need a vertex shader and fragment shader. Assuming you just need a simple pass-through shader that does a texture lookup or solid color, I’m sure there are a lot of us here who could help.

    Like Mark says, you also might need to make your own render buffer instead of using mojo’s canvas to get things to play nicely. If you read the last blog post, there should be a GLWindow class soon that can do that for you.

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