Thanks Ethernaut, I’ll take a look at that!
Hey everyone, I posted a brief devlog about the update on itch.io: https://askewgames.itch.io/askesis/devlog/49756/about-stealth
I was hoping to the have this version released by now, but with Mojave blowing up a few things I think I will have to hold off for a bit longer than expected 🙂
Hello everyone, I’ve finally released the second version: https://askewgames.itch.io/askesis
It features passive/active stealth as the main feature, sneaking past sleeping monsters and finding hidden chests! And just a ton of small improvements to life like basic movement animations, and little emotes to let you know when things change (such as picking up gold or losing health)
I like the tightened up maps – feels much better 🙂
A good idea would be to give the player a task (or tasks). E.G. Find the fabled xxx of xxx, etc
Good to hear the maps are a bit better. I have a lot of awesome ideas for maps once I get around to overhauling it.
Also yea, I might need to put a placeholder quest system in to help keep it feeling fresh until I can work on the final quest system.
With enough time I envision the player choosing quests (Retrieve the Golden Fleece, Rid us of the Minotaur, etc, etc) from a map. And for doing those quests the player is given renown. As renown builds a hero cult slowly builds around the player opening the opportunity for new game mechanics.
Another thought would be to fade the alpha of the bottom left text as it goes up. that was it doesn’t encroach the main display as much 🙂
Oh yeah great idea, thanks. And the player can tell easier which messages are older or newer.
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