It features passive/active stealth as the main feature, sneaking past sleeping monsters and finding hidden chests! And just a ton of small improvements to life like basic movement animations, and little emotes to let you know when things change (such as picking up gold or losing health)
Good to hear the maps are a bit better. I have a lot of awesome ideas for maps once I get around to overhauling it.
Also yea, I might need to put a placeholder quest system in to help keep it feeling fresh until I can work on the final quest system.
With enough time I envision the player choosing quests (Retrieve the Golden Fleece, Rid us of the Minotaur, etc, etc) from a map. And for doing those quests the player is given renown. As renown builds a hero cult slowly builds around the player opening the opportunity for new game mechanics.