Askesis – a roguelike

About Monkey 2 Forums Monkey 2 Projects Askesis – a roguelike

This topic contains 21 replies, has 7 voices, and was last updated by  regulark 1 week, 4 days ago.

Viewing 7 posts - 16 through 22 (of 22 total)
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  • #15433

    regulark
    Participant

    Thanks Ethernaut, I’ll take a look at that!

    #15466

    regulark
    Participant

    Hey everyone, I posted a brief devlog about the update on itch.io: https://askewgames.itch.io/askesis/devlog/49756/about-stealth

    I was hoping to the have this version released by now, but with Mojave blowing up a few things I think I will have to hold off for a bit longer than expected 🙂

    #15504

    regulark
    Participant

    Hello everyone, I’ve finally released the second version: https://askewgames.itch.io/askesis

    https://askewgames.itch.io/askesis/devlog/50967/v020-stealth-released

    It features passive/active stealth as the main feature, sneaking past sleeping monsters and finding hidden chests! And just a ton of small improvements to life like basic movement animations, and little emotes to let you know when things change (such as picking up gold or losing health)

    #15509

    AdamStrange
    Participant

    I like the tightened up maps – feels much better 🙂
    A good idea would be to give the player a task (or tasks). E.G. Find the fabled xxx of xxx, etc

    #15513

    regulark
    Participant

    Thanks AdamStrange!

    Good to hear the maps are a bit better. I have a lot of awesome ideas for maps once I get around to overhauling it.

    Also yea, I might need to put a placeholder quest system in to help keep it feeling fresh until I can work on the final quest system.

    With enough time I envision the player choosing quests (Retrieve the Golden Fleece, Rid us of the Minotaur, etc, etc) from a map. And for doing those quests the player is given renown. As renown builds a hero cult slowly builds around the player opening the opportunity for new game mechanics.

    #15514

    AdamStrange
    Participant

    Another thought would be to fade the alpha of the bottom left text as it goes up. that was it doesn’t encroach the main display as much 🙂

    #15515

    regulark
    Participant

    Oh yeah great idea, thanks. And the player can tell easier which messages are older or newer.

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