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This topic contains 6 replies, has 5 voices, and was last updated by Mark Sibly 3 weeks ago.
I just wanted to say thank you to Mark for taking time to create the IAP module. I purchased it last night. It was one of the last missing pieces for me to switch to Monkey2. Now I am almost out of excuses 🙂
So, waiting your game or app. 🙂
Your welcome secondgear, and thanks for the bonus!
I haven’t properly announced it yet, as it really needs the latest monkey release to be usable (ie: ‘internal::’ storage support for saving/loading purchases).
I have tested it with google player/itunes connect and it appears to work as well as monkey-x IAP, but please feel free to let me know about any issue here or even at the itch.io forum!
Great news! 🙂 As promised I have also bought bought the IAP module.
I have no immediate use, but plan to use it at some point in the not so far future.
I hope as many of you as possible do the same, to support Mark/Monkey and the MX2 Mobile targets.
What “version” is needed to make usable?
It should work with the latest version on develop branch, mainly because this has support for ‘internal::’ storage which you’ll need to load/save purchases.
I’ve been planning on putting together a new binary release all week but keep getting sidetracked – now firmly scheduled for Monday!
Ha ha side tracked again, this time with rewarded videos for admob! Have them 99% going and just want to make sure I don’t need to tweak next release yet again to support them.
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