IAP module

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This topic contains 6 replies, has 5 voices, and was last updated by  Mark Sibly 3 weeks ago.

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  • #9973

    secondgear
    Participant

    I just wanted to say thank you to Mark for taking time to create the IAP module. I purchased it last night. It was one of the last missing pieces for me to switch to Monkey2. Now I am almost out of excuses ๐Ÿ™‚

    #9974

    nerobot
    Participant

    So, waiting your game or app. ๐Ÿ™‚

    #9979

    Mark Sibly
    Keymaster

    Your welcome secondgear, and thanks for the bonus!

    I haven’t properly announced it yet, as it really needs the latest monkey release to be usable (ie: ‘internal::’ storage support for saving/loading purchases).

    I have tested it with google player/itunes connect and it appears to work as well as monkey-x IAP, but please feel free to let me know about any issue here or even at the itch.io forum!

    #9983

    Difference
    Participant

    Great news! ๐Ÿ™‚ As promised I have also bought bought the IAP module.
    I have no immediate use, but plan to use it at some point in the not so far future.

    I hope as many of you as possible do the same, to support Mark/Monkey and the MX2 Mobile targets.

    #9999

    therevills
    Participant

    Bought! ๐Ÿ™‚

    Thanks Mark!

    What “version” is needed to make usable?

    #10002

    Mark Sibly
    Keymaster

    It should work with the latest version on develop branch, mainly because this has support for ‘internal::’ storage which you’ll need to load/save purchases.

    I’ve been planning on putting together a new binary release all week but keep getting sidetracked – now firmly scheduled for Monday!

    #10078

    Mark Sibly
    Keymaster

    Ha ha side tracked again, this time with rewarded videos for admob! Have them 99% going and just want to make sure I don’t need to tweak next release yet again to support them.

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