IAP module About Monkey 2 › Forums › Monkey 2 Development › IAP module Tagged: IAP This topic contains 6 replies, has 5 voices, and was last updated by Mark Sibly 6 months, 3 weeks ago. Viewing 7 posts - 1 through 7 (of 7 total) Author Posts August 23, 2017 at 1:18 pm #9973 secondgearParticipant I just wanted to say thank you to Mark for taking time to create the IAP module. I purchased it last night. It was one of the last missing pieces for me to switch to Monkey2. Now I am almost out of excuses 🙂 August 23, 2017 at 4:05 pm #9974 nerobotParticipant So, waiting your game or app. 🙂 August 23, 2017 at 10:43 pm #9979 Mark SiblyKeymaster Your welcome secondgear, and thanks for the bonus! I haven’t properly announced it yet, as it really needs the latest monkey release to be usable (ie: ‘internal::’ storage support for saving/loading purchases). I have tested it with google player/itunes connect and it appears to work as well as monkey-x IAP, but please feel free to let me know about any issue here or even at the itch.io forum! August 24, 2017 at 5:57 am #9983 DiffrenzyKeymaster Great news! 🙂 As promised I have also bought bought the IAP module. I have no immediate use, but plan to use it at some point in the not so far future. I hope as many of you as possible do the same, to support Mark/Monkey and the MX2 Mobile targets. August 26, 2017 at 3:59 am #9999 therevillsParticipant Bought! 🙂 Thanks Mark! What “version” is needed to make usable? August 26, 2017 at 6:40 am #10002 Mark SiblyKeymaster It should work with the latest version on develop branch, mainly because this has support for ‘internal::’ storage which you’ll need to load/save purchases. I’ve been planning on putting together a new binary release all week but keep getting sidetracked – now firmly scheduled for Monday! August 28, 2017 at 7:32 pm #10078 Mark SiblyKeymaster Ha ha side tracked again, this time with rewarded videos for admob! Have them 99% going and just want to make sure I don’t need to tweak next release yet again to support them. Author Posts Viewing 7 posts - 1 through 7 (of 7 total) You must be logged in to reply to this topic.