Hey Mark, would it be reasonable to ask for a super simple non Pbr material + corresponding shader, just for learning purposes?
I’ve been trying to come up with my own by studying and modifying the Pbr shader, but it’s proving to be a daunting task. I managed to wrap my head around 2D shaders without major problems, but this next step is being quite painful.
Something like an “unlit” shader that passes the unlit texture color would be nice, just as a simple starting point. Some simple shader that uses basic lighting would be super as well.