mojo3d-vr VR Samples

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This topic contains 2 replies, has 1 voice, and was last updated by  DruggedBunny 2 months, 1 week ago.

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  • #13602

    DruggedBunny
    Participant

    Here’s a basic VR demo for use with the latest Patreon subscriber release (subscribe and drop Mark an email for access!*), or the Github build-it-yourself develop branch. The mojo3d-vr module is a simple wrapper around OpenVR.

    * Note that Mark has only included this early version for playing with and doesn’t intend to focus on VR at this time, but it’s still a lot of fun to mess about with.

    Should work with at least HTC Vive, Oculus Rift DK2 and CV1, with hand controller support for Vive and CV1.

    [/crayon]
    #13603

    DruggedBunny
    Participant

    This is a bigger demo, playing with physics.

    We can’t currently render text in the headset — it doesn’t render to a canvas, just direct to headset, so we don’t have much control over that — so you’ll have to use the controls as shown in the main window. Awkward!

    [/crayon]
    #13604

    DruggedBunny
    Participant

    This is an older, hackier demo that loads a 3D model and lets you look around using cursors and A/Z (shift to boost).

    For quick results, try downloading the Rio de Janeiro model at Google Poly.

    Load it using the file dialog before putting on your headset!

    [/crayon]
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