Monkey2 Opengl or Directx? About Monkey 2 › Forums › General Programming Discussion › Monkey2 Opengl or Directx? This topic contains 2 replies, has 2 voices, and was last updated by c0d3r9 10 months, 2 weeks ago. Viewing 3 posts - 1 through 3 (of 3 total) Author Posts June 15, 2018 at 12:25 pm #14849 c0d3r9Participant I could nothing find. I thought its all opengl because its cross platform. But then i see d3dcompiler.dll in the folder of a project. On the other hand there was inside this folder a shader folder with glsl shaders. Is there a feature list with such information that i couldn´t find? 0 June 15, 2018 at 11:31 pm #14851 Simon ArmstrongParticipant Last year windows platform used angle DirectX stub solution. This year monkey2 defaults to pure OpenGL for performance improvement. Info here http://monkeycoder.co.nz/forums/topic/new-opengl-driving/ 0 June 16, 2018 at 12:05 am #14852 c0d3r9Participant okay thanks for the info. 0 Author Posts Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic.