Pyro for Monkey 2

This topic contains 24 replies, has 6 voices, and was last updated by  Playniax 2 years, 7 months ago.

Viewing 15 posts - 1 through 15 (of 25 total)
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  • #1570

    Playniax
    Participant

    Regarding the status of Pyro for Monkey 2…

    I got a rough version of Pyro running! So now I am aiming to release a Pyro preview asap! Exciting times so stay tuned!

    #1791

    Playniax
    Participant

    Little update: My aim is to have the preview up by the end of the month 🙂

    #1793

    papgar
    Participant

    That was a lot faster than I had hoped.  Great job!

    #1818

    neuro
    Participant

    Looking forward to it :).

    #2071

    Playniax
    Participant

    An early screenshot of a new retro game running on Pyro for Monkey 2!!!

    #2073

    neuro
    Participant

    Thats cool!

    Coolness!

    #2300

    Playniax
    Participant

    A rough list of Pyro for Monkey 2 features that are ported/working

    * Screen manager and screens
    * Scenegraph with sprites, shapes (polygon, rectangle, ellipse) and tiles
    * Tile engine ( orthogonal, isometric )
    * Tiled map editor importer / converter
    * Scene loader
    * Virtual joypad
    * Splash / loader screen
    * GUI system ( image, button, label, progress bar, input box, group, scroll box, menu, panel, slider )
    * Generic particle system
    * Delta timer class
    * Collision / score system
    * Object pooling
    * Content manager
    * Texturepacker support
    * Common code library
    * BASE 64 encoding / decoding
    * XML loading / saving

    To Do

    * Highscore manager
    * Virtual joystick
    * Staggered tile maps
    * Scene graph mapping system and culling
    * Port demos
    * Docs

    So it looks like a preview will be available at the end of this month for existing Pyro owners!

    #2494

    Playniax
    Participant

    Video of a WIP for Pyro for Monkey 2 : https://youtu.be/bxCIYFYfsN4

    ( hiccups because of the capture software! )

    #2514

    wiebow
    Participant

    That looks really nice. Too bad about the explosions, they so do not fit in with the rest 🙂

    #2516

    Playniax
    Participant

    Thank you and you are right about the explosions! They will be replaced later when all the gfx are finished. The game will also have some more enemies, levels and gameplay diversity, etc. Hence the WIP 🙂

    #2519

    ImmutableOctet
    Participant

    I know it’s just a Pacman clone right now, but the art is gorgeous.

    #2520

    Playniax
    Participant

    Thanks!

    #2586

    Playniax
    Participant

    A little update regarding the preview. I have a little delay because of a last minute Monkey 2 bug. I reported it to Mark and it will get fixed so now I have to decide to work around it or wait for the fix.

    #2588

    Danilo
    Participant

    Life’s too short for waiting, so what is your decision? 😀

    #2589

    Playniax
    Participant

    Hi Danilo, actually Mark provided me with a workaround that works so I think I can get the preview up in a day or 2!

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