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This topic contains 146 replies, has 20 voices, and was last updated by  nerobot 1 week ago.

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  • #4241

    Playniax
    Participant

    Pyro for monkey2 basically has 3 main modules. There is the low level ‘framework’ module, a scenegraph module and a gui module. The framework module contains various helpers for graphics, math, base64, serialisation, screen managing, pixel collision, arrays, pathfinding, texture packer, xml and more. I am working towards a first release now so hopefully somewhere this month! The framrwork module will be made available through the Monkey2 module manager and our download page. The framework module of Pyro will be free! Just to be clear, this does not include the scenegraph and gui module! ( scenegraph and gui are commercial products ) I just need to wrap up the docs and examples.

    With all this out of the way I can continue work on the editor: http://playniax.com/SAF/editorwl/clip1.gif

    #4244

    Richard Betson
    Participant

    Neat! So that is your GUI running there? Just curious. 🙂

    Looks good.

    #4248

    Playniax
    Participant

    Yes, it’s the Pyro GUI. Mojox was not available at the time and also nothing wrong with alternatives 🙂

    #4252

    Richard Betson
    Participant

    … and also nothing wrong with alternatives 🙂

    I totally agree with that.. 😀

    #4280

    Playniax
    Participant

    It’s now possible to open multiple projects and copy sprite maps between them! Tiles will be a bit harder.

    Oh, and I added a context menu! But it doesn’t do much yet except look pretty…

    #4289

    nerobot
    Participant

    Nice looking!

    What is the base for editor? Mx1, mx2, bmax, … ?

    #4298

    Playniax
    Participant

    Thanks! The base for the editor is MX2

    Also, from now on ‘Pyro for Monkey2’ will have a ‘new’ name simply Pyro 2

    I think this makes more sense…

    #4342

    Playniax
    Participant

    I just uploaded a new Pyro 2 preview due to some Monkey 2 changes…

    #4367

    nobuyuki
    Participant

    Tony,

    Thanks for making the framework components free!  I hope this will make the adoption of the language go a lot more smoothly.  Are we able to contribute to it at all?  Dual licensed or has one of those code giveaway agreements or such?  I really like the idea of building up the toolbox to give the mx2 community a good running start once it’s ready for commercial development.

     

    And of course, having a vertically-integrated editor like pyro2 will be awesome.  Exciting stuff!

    #4368

    Playniax
    Participant

    Your welcome!

    Are we able to contribute to it at all? Dual licensed or has one of those code giveaway agreements or such?

    I have not decided yet. I think it’s not a bad idea. I may make the framework module open source and throw it on Git.

    #4369

    Playniax
    Participant

    Phew, got rotation of multiple objects working!

    #4422

    Playniax
    Participant

    I made some changes to the ( pixel perfect ) collision layer module today. With Ignition X and Pyro you needed a little editor to create image pixel masks. The editor is able to create a mask automatically but Pyro 2 can now do this without using an editor. It uses the alpha channel to create the pixel mask. The collision layer can also adjust its size automatically now ( before you had to set the size your self ).

    These demos use the pixel perfect collision module:

    http://www.playniax.com/SAF/gz/
    http://www.playniax.com/SAF/spiral/

    #4432

    Playniax
    Participant

    I continued porting the Duel demo to Pyro today 2. Lighting is not in yet so it looks weird.


    Pyro 1


    Pyro 2 ( without lighting but will be added )

    #4433

    papgar
    Participant

    Editor looks good

    Are scenegraph and gui modules complete ?  And is there Box2D support yet ?

    #4435

    Playniax
    Participant

    Scenegraph is ‘complete’. Gui needs some work but the core components are in. You can read more about Pyro 2 here.

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