August 28, 2017 at 4:39 pm #10074
i love the ease of testing each example in my browser!
Yeah, I wrote a html builder ( in Monkey2 ) that builds the articles. I just create a text file with the text, code and links and the docs are created automatically. Still to polish a bit but so far I am happy with the result!
Keep your eyes open for more…August 30, 2017 at 6:47 am #10112
A little update on the articles.
This time added the config class and tile basics.August 30, 2017 at 8:33 am #10113
Thanks Tony !
I learn a lot with yours articles.August 30, 2017 at 9:15 am #10115
Great tutorials!August 30, 2017 at 4:11 pm #10119
Thanks guys! More are coming…
In the meanwhile have a little sneak peek at our upcoming game Dumbot made with Monkey2/Pyro2September 4, 2017 at 6:16 pm #10271
Dumbot looks great! With the help of your articles and your code examples I’m messing around with pyro to build a small plattformer myself (not as well shaped as yours of course ;-)).
If I may suggest another topic for your upcoming articles that would be mobile targets. In fact it would be great to know what is the best practice to develop mobile games with Pyro (Android and iPhone) taking into account that there are different resolutions, aspect ratios etc. I’d like to have at least a conceptual hint for this topic before I dive deep into further development and get this totally wrong 🙂 Would be great if you could share some ideas.September 4, 2017 at 8:15 pm #10274
Thanks! I will think about that. It looks like these articles are really helpful so I definitely will continue with them!September 12, 2017 at 5:45 am #10425
I was working on a little ‘endless runner’ template for Pyro based on that old boulderdash game but with a twist.
The control buttons will probably not work yet on a touchscreen so use the keyboard arrow keys up/down!
Here is a little preview
The idea is to get this template out on chupamobile to generate some Pyro exposure and generate some revenue.
The template will be easy to reskin so interested parties will be able to create a custom version and monetize it.
Levels can be created with Tiled.September 13, 2017 at 9:25 pm #10451
I hope you don’t mind that I am using this thread – but your endless runner made me dive deeper into your jungle example to learn more about tiles, collision and animation. I think I ran into a bug in your jungle demo which I cannot track down: There is one banana which freezes the rotating animation of all other bananas when it is collected by the player. I tried to figure out wether it is a problem with the level’s tilemap data or a bug in Pyro. I think there must be something different with this specific banana tile (marked red on screenshot attached to this post) but i cant find a difference to all the others. Its starting to give me a headache… 😉 Maybe if you’ve got some time you could take a look at it and tell me the reason. That would be really relieving to me 🙂
Thanks and keep up the good work!
Attachments:September 14, 2017 at 6:03 pm #10469
I have a suspicion of what it can be. Will have a look…September 17, 2017 at 4:29 pm #10589
Pyro2 v1.0.5 is available!!!
An update of the Monkey2 / Pyro2 package is available on itch
• Added Tiled module ( beta )
• Added MouseDown, MouseHit, MouseReleased and MouseHover to scenegraph layer objects
• Added CreateTiledImage to the gfx module
• Added drawMode to DrawLine
• Added Insert to Layer class
• Added TextureFlags to ContentManager loaders
• Renamed StringArrayToFloat() to ToFloat()
• Renamed StringArrayToInt() to ToInt()
I will also send an update to Mark for the module manager.
I also released the game template keep-mining.
After purchase you can reskin the game, change the title, change the music and monetize it anyway you like!
Final builds should work on Android, iOS, HTML5, Windows and OSX!September 18, 2017 at 1:34 am #10599
You must be logged in to reply to this topic.