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This topic contains 130 replies, has 19 voices, and was last updated by  Fab08 22 hours, 52 minutes ago.

Viewing 11 posts - 121 through 131 (of 131 total)
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  • #9602

    Fab08
    Participant

    ” This means that Pyro2 can now load Tiledmaps directly without using the converter! ”

    Is the current version of Pyro2 (1.0.3) can load tmx files ?

    #9603

    Playniax
    Participant

    Yes, if you buy the Tiled converter / Tiled loader Add-on 🙂

    It has a converter but also a class that can load Tiled maps directly ( preferred method ) ! It should load orthogonal and isometric maps although I tested mostly orthogonal in a production environment for our upcoming Dumbot game. Make sure to turn off compression in Tiled before you save a tilemap because compression is not yet supported.

    #9604

    Fab08
    Participant

    Ok thank you.

    #9636

    Playniax
    Participant

    Pyro2 v1.0.4 is available!!! Update contains critical bug fixes!

    An update of the Monkey2 / Pyro2 package is available on itch and I just uploaded an update to the module manager so I expect the update to be available for download anytime now.

    The Tiled loader was also updated with an important bug fix.

    #9789

    Playniax
    Participant

    Hi guys,

    Not really planned but I needed some time off from my current projects to avoid burning out on them so I took a day to port Typoooh from Ignition X to Pyro 2! Play the browser version here

    Best to be played on a desktop browser!

    ( btw, social media buttons do not work yet in this version )

    #9790

    nerobot
    Participant

    Cool! )

    #9804

    Fab08
    Participant

    HI, I added an object layer in a tiled map. I try to read the object location, is there a little sample to show how I can make that ?

    #9805

    Playniax
    Participant

    You can give a name to an object in Tiled and in Pyro you can find this object by using GetObject( name ) and you need to cast the object. You can do this at scene level or layer level.

    At scene level:

    At layer level:

    Assuming each object has a unique name.

    Finding tiles at any position should not be a problem but I haven’t tested this really yet so let me know if it works…

    #9815

    Fab08
    Participant

    Thanks Tony, I’ll try that.

    #9871

    Playniax
    Participant

    Now that Monkey2 is getting more interesting by the day ( incuding Ted2go and upcoming 3D ) and now that Pyro2 has proven itself to handle the stress of a real game or 2 I feel that it is time to emphasis even more on the docs!

    So starting today I will post an article so now and then with Pyro examples, tutorials and docs. I will try to do this on a regular basis. Just 2 articles right now but have a look if you are interested. There is an example of how to do that cool Typoooh laser! Pyro makes these kind of things really simple!

    http://docs.playniax.com/articles/

    At the botton of the artciel you can find a link to a running example!

    #9883

    Fab08
    Participant

    Great ! That will be very useful. Thanks Tony.

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