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This topic contains 20 replies, has 6 voices, and was last updated by Hezkore 1 week, 3 days ago.
Any example code on how I could blend two textures/materials(?) together on one mesh?
It was a bit trickier than expected, and had to write custom Mod and Inverse functions for GSLS…
But we’ve got the sky textures working now.
Alright, more progress.
Lightmaps are working, but the math isn’t 100% correct yet (hard to find documentation) so they’re a bit weird at places.
Here’s a video of a Quake 1 map that I rather like:
There are some lightmap issues and flickering, but it’s getting there!
(Can I embed YouTube videos here somehow?)
UPDATE: Yes! I finally can.
It’s all very impressive – great work 😉
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