Quake BSP loading

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This topic contains 20 replies, has 6 voices, and was last updated by  Hezkore 1 week, 3 days ago.

Viewing 6 posts - 16 through 21 (of 21 total)
  • Author
    Posts
  • #9261

    Hezkore
    Participant

    Ah nice!
    Any example code on how I could blend two textures/materials(?) together on one mesh?

    #9283

    Hezkore
    Participant

    It was a bit trickier than expected, and had to write custom Mod andĀ Inverse functions for GSLS…
    But we’ve got the sky textures working now.

    #9288

    Hezkore
    Participant

    Alright, more progress.
    Lightmaps are working, but the math isn’t 100% correct yet (hard to find documentation) so they’re a bit weird at places.

    #9324

    Hezkore
    Participant

    Here’s a video of a Quake 1 map that I rather like:

    There are some lightmap issues and flickering, but it’s getting there!

    (Can I embed YouTube videos here somehow?)

    UPDATE: Yes! I finally can.

    #9341

    AdamStrange
    Participant

    It’s all very impressive – great work šŸ˜‰

    #9389

    Hezkore
    Participant

    Thanks Adam!

Viewing 6 posts - 16 through 21 (of 21 total)

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