Rameses3d Lighting test

Home Forums Monkey 2 Projects Rameses3d Lighting test

This topic contains 10 replies, has 3 voices, and was last updated by  AdamStrange 1 month, 3 weeks ago.

Viewing 11 posts - 1 through 11 (of 11 total)
  • Author
    Posts
  • #9465

    AdamStrange
    Participant

    slowly working out lighting with Ramese3d. now got lighting correct with normals in the right places along with specular

    #9466

    AdamStrange
    Participant

    a close up with another model

    Red Dwarf in trouble

    The dwarf has no specular, the tentacles each has different specular, different base colours and sizes.

    The purple and green tentacle is the actual model colors

    There are no bitmaps used, just vertex colors

    #9471

    AdamStrange
    Participant

    and a new shader

    #9480

    therevills
    Participant

    Cool!

    #9482

    AdamStrange
    Participant

    thanks. got the textures implemented now:

    #9486

    AdamStrange
    Participant

    and now…

    I think TableRogue is a possible name?

    #9522

    nerobot
    Participant

    The last picture looks great!

    #9547

    AdamStrange
    Participant

    thanks, I’m looking into adding multiple shadows. it’s early days yet.

    #9574

    AdamStrange
    Participant

    Here’s the very first initial single light with 2d shadow caster

    #9575

    AdamStrange
    Participant

    and here with multiple colored lights and invisible shadow casters

    work is needed to smooth the result a bit, but it looks like it works (getting the different lighting colors wasn’t as simple as I initially thought though)

    there are 4 lights each shadow casting in color. You can see multiple shadows being handled by looking left from the light to the first hidden caster

    and here with better color correction:

    #9591

    AdamStrange
    Participant

    And here is the final version:

    complete with shader ‘fast blur’ and multi-textures

Viewing 11 posts - 1 through 11 (of 11 total)

You must be logged in to reply to this topic.