Home › Forums › Monkey 2 Projects › Rameses3d Lighting test
This topic contains 10 replies, has 3 voices, and was last updated by AdamStrange 1 month, 3 weeks ago.
slowly working out lighting with Ramese3d. now got lighting correct with normals in the right places along with specular
a close up with another model
Red Dwarf in trouble
The dwarf has no specular, the tentacles each has different specular, different base colours and sizes.
The purple and green tentacle is the actual model colors
There are no bitmaps used, just vertex colors
and a new shader
thanks. got the textures implemented now:
I think TableRogue is a possible name?
The last picture looks great!
thanks, I’m looking into adding multiple shadows. it’s early days yet.
Here’s the very first initial single light with 2d shadow caster
and here with multiple colored lights and invisible shadow casters
work is needed to smooth the result a bit, but it looks like it works (getting the different lighting colors wasn’t as simple as I initially thought though)
there are 4 lights each shadow casting in color. You can see multiple shadows being handled by looking left from the light to the first hidden caster
and here with better color correction:
And here is the final version:
complete with shader ‘fast blur’ and multi-textures
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