Rameses3d Lighting test About Monkey 2 › Forums › Monkey 2 Projects › Rameses3d Lighting test This topic contains 10 replies, has 3 voices, and was last updated by AdamStrange 10 months, 3 weeks ago. Viewing 11 posts - 1 through 11 (of 11 total) Author Posts July 22, 2017 at 5:50 am #9465 AdamStrangeParticipant slowly working out lighting with Ramese3d. now got lighting correct with normals in the right places along with specular July 22, 2017 at 7:35 am #9466 AdamStrangeParticipant a close up with another model Red Dwarf in trouble The dwarf has no specular, the tentacles each has different specular, different base colours and sizes. The purple and green tentacle is the actual model colors There are no bitmaps used, just vertex colors July 22, 2017 at 11:31 am #9471 AdamStrangeParticipant and a new shader July 23, 2017 at 2:26 am #9480 therevillsParticipant Cool! July 23, 2017 at 10:17 am #9482 AdamStrangeParticipant thanks. got the textures implemented now: July 23, 2017 at 2:16 pm #9486 AdamStrangeParticipant and now… I think TableRogue is a possible name? July 26, 2017 at 4:27 pm #9522 nerobotParticipant The last picture looks great! July 27, 2017 at 5:59 am #9547 AdamStrangeParticipant thanks, I’m looking into adding multiple shadows. it’s early days yet. July 28, 2017 at 10:06 am #9574 AdamStrangeParticipant Here’s the very first initial single light with 2d shadow caster July 28, 2017 at 2:32 pm #9575 AdamStrangeParticipant and here with multiple colored lights and invisible shadow casters work is needed to smooth the result a bit, but it looks like it works (getting the different lighting colors wasn’t as simple as I initially thought though) there are 4 lights each shadow casting in color. You can see multiple shadows being handled by looking left from the light to the first hidden caster and here with better color correction: July 29, 2017 at 10:40 am #9591 AdamStrangeParticipant And here is the final version: complete with shader ‘fast blur’ and multi-textures Author Posts Viewing 11 posts - 1 through 11 (of 11 total) You must be logged in to reply to this topic.