What should I get as a IOS device to start deploying to IOS? Ipad Iphone and which edition? (without paying too much of course..
can I launch my apps in a simulator if I have no apple dev account?
For the iPad vs iPhone debate, I would consider these to be two different categories of products. You will have to think at where people use each device and try to think how your application will fit into these patterns. So grabbing such device will help you get into the testing your application as a simple user.
For building applications, you test anything in the emulator, such as old iOS versions, different devices. Then you can do test deployments up to 5 of your devices. However when you try to release something to the app store things change and the developer account needs to be purchased.
P.S. Currently I have an iPhone 4 which is the one I am stuck for now. However I am very happy with it, despite the fact that it very old, for using a dozen of specific applications it works fine (i.e. Nanostudio). If I were to purchase a newer model I would go for the iPhone 7 or 8, and only for keeping up with the OS versioning, not so much for the latest hardware features etc.
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Monkey2 is an easy to use, cross platform, games oriented programming language from Blitz Research.