Redshirt Fodder About Monkey 2 › Forums › Monkey 2 Projects › Redshirt Fodder This topic contains 5 replies, has 4 voices, and was last updated by Amon 4 months ago. Viewing 6 posts - 1 through 6 (of 6 total) Author Posts June 30, 2018 at 12:29 pm #14943 therevillsParticipant My entry for the Syntax Bomb’s Mixed Genre competition is “Redshirt Fodder” Option 1 : Retro / Strategy https://therevillsgames.itch.io/redshirt-fodder Inspired by the great Cannon Fodder game on the Amiga and Star Trek 😛 Again I ran out of time for everything I wanted to do… (last week I was in Brisbane for a holiday) but it was fun to code 🙂 Attachments:1.png2.png 4+ June 30, 2018 at 2:28 pm #14947 AngusParticipant Very nifty 🙂 I played til the shuttle level, but had developed no strategy to deal with even slightly clever enemies, so failed quick when things got tricky. Feels like a pretty faithful reproduction of the cannon-fodder controls, too! 0 July 1, 2018 at 5:33 am #14951 therevillsParticipant Thanks for trying it and your comments Angus 🙂 Feels like a pretty faithful reproduction of the cannon-fodder controls, too! Yeah I wanted it to feel like a new version of Cannon Fodder, I could have gone A* path finding but that would change how the game felt and played. 0 July 15, 2018 at 7:23 am #15054 therevillsParticipant Uploaded v1.01 which fixes some of the cracks which were appearing in the tile maps – thanks to Ethernaut 🙂 0 July 22, 2018 at 6:41 pm #15113 coconParticipant This was really good. 🙂 0 July 22, 2018 at 7:06 pm #15115 AmonParticipant Ya, that was cool. 🙂 0 Author Posts Viewing 6 posts - 1 through 6 (of 6 total) You must be logged in to reply to this topic.