Releasing modules About Monkey 2 › Forums › Monkey 2 Development › Releasing modules This topic contains 3 replies, has 2 voices, and was last updated by Mark Sibly 1 hour, 21 minutes ago. Viewing 4 posts - 1 through 4 (of 4 total) Author Posts June 14, 2018 at 7:29 am #14839 abakoboParticipant What are the expectations when releasing a module? I could now release a box2d module but wonder what is acceptable. I have not tested full box2d functionalities for example. But I have some bananas coming along with it. I also have a RUBE importer, should it be included in another module? I have a physics manager class that I plan to release in ant-other module but later. Thx June 14, 2018 at 5:28 pm #14844 Mark SiblyKeymaster If it builds OK, just get it out there I think! June 17, 2018 at 11:10 pm #14857 Mark SiblyKeymaster Thanks, the box2d module is now published and will appear in future releases. I haven’t had a chance to play with it yet, but it at least builds OK – well done, can’t have been easy! Anyone else who wants to have a go with it, just use the module manager from the build menu to install it. June 18, 2018 at 12:45 am #14860 Mark SiblyKeymaster Just checked out the bananas, all working fine although ‘stress-test’ lives up to it’s name, even in release mode FPS drops below 60 sometimes… Author Posts Viewing 4 posts - 1 through 4 (of 4 total) You must be logged in to reply to this topic.