Repositioning physics bodies

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    DruggedBunny
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    Quick sample that allows repositioning of physics bodies, which I didn’t think was possible until now.

    Main intent is to avoid reallocation of physics bodies, allowing re-use.

    Don’t rely on this — not heavily tested!

    EDIT: This was failing inconsistently on independent program runs. I’ve revised it and it now seems much more reliable.

    You just include the Entity class extension below, then call the reposition and/or reorientation methods from your entity. (If no RigidBody is attached, nothing happens.)

     

    Demo… the point being that the rigid body is being manually re-positioned, instead of having to re-create it:

     

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