RogueTable About Monkey 2 › Forums › Monkey 2 Projects › RogueTable This topic contains 5 replies, has 2 voices, and was last updated by AdamStrange 6 months, 3 weeks ago. Viewing 6 posts - 1 through 6 (of 6 total) Author Posts July 24, 2017 at 9:33 am #9495 AdamStrangeParticipant Testing flat 2d characters in a 3d world which are much more controllable… I think that RogueTable is the best name for this. July 25, 2017 at 8:00 am #9502 AdamStrangeParticipant and finally with a better look July 25, 2017 at 8:07 am #9503 kineticParticipant looks great! July 25, 2017 at 9:09 am #9504 AdamStrangeParticipant I’m going to write a quick timeline controls so I can add scripted events and movement properly, next… July 26, 2017 at 7:47 am #9516 AdamStrangeParticipant working on the tile system at the moment. Just got the base 4×4 finalised and the new data structure that correctly rotates the objects, allows for tiles to be rotated and scaled independantly: provision for up to 4 main objects per tile I need to think about dressing next – adds some nice extra stuff… August 1, 2017 at 7:13 am #9632 AdamStrangeParticipant And now…. with dynamic light and shadows plus cubemap in the background Author Posts Viewing 6 posts - 1 through 6 (of 6 total) You must be logged in to reply to this topic.