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This topic contains 5 replies, has 2 voices, and was last updated by AdamStrange 1 month, 3 weeks ago.
Testing flat 2d characters in a 3d world which are much more controllable…
I think that RogueTable is the best name for this.
and finally with a better look
I’m going to write a quick timeline controls so I can add scripted events and movement properly, next…
working on the tile system at the moment. Just got the base 4×4 finalised and the new data structure that correctly rotates the objects, allows for tiles to be rotated and scaled independantly:
provision for up to 4 main objects per tile
I need to think about dressing next – adds some nice extra stuff…
And now…. with dynamic light and shadows plus cubemap in the background
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