RogueTable

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This topic contains 5 replies, has 2 voices, and was last updated by  AdamStrange 3 months, 3 weeks ago.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #9495

    AdamStrange
    Participant

    Testing flat 2d characters in a 3d world which are much more controllable…

    I think that RogueTable is the best name for this.

    #9502

    AdamStrange
    Participant

    and finally with a better look

    #9503

    kinetic
    Participant

    looks great!

    #9504

    AdamStrange
    Participant

    I’m going to write a quick timeline controls so I can add scripted events and movement properly, next…

    #9516

    AdamStrange
    Participant

    working on the tile system at the moment. Just got the base 4×4 finalised and the new data structure that correctly rotates the objects, allows for tiles to be rotated and scaled independantly:

    provision for up to 4 main objects per tile

    I need to think about dressing next – adds some nice extra stuff…

    #9632

    AdamStrange
    Participant

    And now…. with dynamic light and shadows plus cubemap in the background

Viewing 6 posts - 1 through 6 (of 6 total)

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