Some letterbox 3d

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This topic contains 2 replies, has 2 voices, and was last updated by  Mark Sibly 1 year, 4 months ago.

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    Mark Sibly


    This will render stretched…


    Mark Sibly

    Add a ‘_camera.Viewport=Rect’ just after you create camera.

    Or better yet, use ‘_camera.View=Self’ instead as this will be able to handle resizable  views too.

    Cameras currently draw to the entire canvas viewport regardless of what camera viewport is set to (but DO use the camera viewport to calculate projection matrix based on FOV) – this may change when I start messing around with multiple cameras, child views etc.

    For now, safest thing to do is to attach view to camera.

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