Steam Direct Fee & Upcoming Store Updates

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This topic contains 25 replies, has 7 voices, and was last updated by  Voidwalker 2 months, 1 week ago.

Viewing 11 posts - 16 through 26 (of 26 total)
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  • #9109

    GfK
    Participant

    Aw Christ…. apparently I *have* to make a promotional trailer.  Did not see that curveball coming…

    Haven’t used Vegas in years…. this could take a while. :/

    #9120

    therevills
    Participant

    Last time I created a trailer it was using Movie Maker a few weeks ago for our latest game… (September release date).

    @Mark – hope you’ll be charging for the Steam lib module 🙂

    #9128

    GfK
    Participant

    Windows Movie Maker???  Can you even get that for Windows 10 any more?

    I used Sony Vegas years and years back when I used to do wedding videos.  Adobe Premier was bloody awful, by comparison.  Of course, Vegas isn’t owned by Sony any more.  So I just plumped for the middle-of-the-road Platinum edition which was about £70.

     

    Bit pricey to make one video, but hey-ho… would like to think it’s the first of many.

    #10036

    IanMartin
    Participant

    Yes, you can install and use MovieMaker on Windows 10.  I used it to make my Platfinity trailer.  (Please don’t tell anybody.)

    #10037

    IanMartin
    Participant

    You have to be logged in to a developer account to download the Steamworks SDK.

    IMHO, you should be putting Monkey 2 on Steam.  The exposure would easily be worth the $100 fee.  You can sell donations, subscriptions, etc. as DLC…

    Steamworks integration is badly needed in Monkey 2.  I can’t image shipping a PC game in Current Year that does not have achievements, etc.  I was always disappointed the previous languages did not include built in functions for Steam.

    #10038

    IanMartin
    Participant

    Oh, I just noticed…BM is greenlit, so whoever owns the account “Blitz Collective” should be able to log in to the developer portal and download the Steamworks SDK.

    #10167

    regulark
    Participant

    I’d be interested in the future in purchasing a Steamworks module. I feel like that’d be pretty important in making Monkey 2 a serious PC game platform.

    #10317

    Voidwalker
    Participant

    Me too!

    But all in all: Did I get this right: When I’m doing a game with Monkey 2 I can upload it to Steam (of course with that $100 fee) without binding any Steam SDK stuff when I don’t want to use achievements and so on?

    #10370

    Voidwalker
    Participant

    Has nobody published for steam yet?

    #10393

    IanMartin
    Participant

    Yes, I have:
    http://store.steampowered.com/app/365440/Platfinity/

    You can upload your game without achievements if you want.  I would strongly recommend adding them though, as well as Trading Cards and the associated Emoticons and Backgrounds.  I think you also need to start Steam integration to get the Steam Overlay to work.

    These things are some of the things Steam has over being a Pie Rat.  I think you want to encourage legit purchases any way you can.

    #10394

    Voidwalker
    Participant

    Thanks!

Viewing 11 posts - 16 through 26 (of 26 total)

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