Viva Mortis

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This topic contains 6 replies, has 2 voices, and was last updated by  Whiteball 1 day, 9 hours ago.

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  • #16140

    AdamStrange
    Participant

    Yup It’s game time again:

    https://adamstrange.itch.io/viva-mortis

    Relive the days of the spectrum with glorious 16 color and beeps, or chipsynth sound or even retro samples (using the new QasarBeach audio core)

    mortis-stairs
    mortis-move

    #16147

    Whiteball
    Participant

    Brilliant!

    #16151

    AdamStrange
    Participant

    Thanks. Which version (machine os) did you play?

    Any bugs – suggestions?

    #16177

    AdamStrange
    Participant

    YAY. Viva Mortis come second in the SyntaxBomb competition.

     

    Jack Deadly (by TheRevills) comes a close third.

    #16178

    Whiteball
    Participant

    Played the first windows version. Everything seemed to work nicely as far as I could tell.

    Also played TheRevills Jack Deadly and that was cool too.

    I’m currently coding up a old-school platformer of my own (well trying too) I struggle with collision stuff and it just never feels right to me. Would love to one day produce something as good as either of theese efforts though.

    Well done both!

    #16179

    AdamStrange
    Participant

    what sort of collision issues are you having? Might be able to help 🙂

    #16180

    Whiteball
    Participant

    Just general stuff really, not so much the actual collision routines as what I’m trying to do with it.

    I really wanted an isometric type view based on a grid (squares at 45 degrees) but wanted the main character to ‘slide’ of rough edges rather than get caught. Probably haven’t explained that too well.

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