abakobo

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 403 total)
  • Author
    Posts
  • in reply to: TumbleWeed #15287

    abakobo
    Participant

    you can get latest mx2 on github
    latest commit has been made yesterday

    in reply to: TumbleWeed #15277

    abakobo
    Participant

    Pathetic

    in reply to: Extracting AffineMatrixes #15276

    abakobo
    Participant

    On this topic I give an example of AffineMat3 extension using all of the matrix’s values.

    Matrix scale

    in reply to: Calculus #15264

    abakobo
    Participant

    Ads are working on my acer jade.

    in reply to: Question to App.RequestRender() #15084

    abakobo
    Participant

    yes onupdate was user created and could have another name.

    Drawings are always made in Onrender because it’s the only place where you receive the canvas.

    in reply to: OnMeasure() called auto? #15083

    abakobo
    Participant

    Yes it’s automatic.

    The layout type is defined using Layout="layouttype" in your Window constructor.

    This topic discuss about virtual resolution and gives a nice example. http://monkeycoder.co.nz/forums/topic/layout-questions/

    in reply to: Question to App.RequestRender() #15067

    abakobo
    Participant

    It doesn’t change anything if App.RequestRender() is at the beggining or at the end of OnRender(). It just means that OnRender must be called the next time.
    But you can set SwapInterval=0 so there is no Vsync, it will redraw as fast as it can.

    To control the framerate (for screen with a vsync different from 60fps e.g.) you can use a timer and SwapInterval=0, calling App.RequestRender() thru the timer.

    See spacechimps banana for an example. It uses a lot of OnBlah stuff but is readable.

    in reply to: Android fullscreen-immersive #15064

    abakobo
    Participant

    onTouchEvent is definitely giving nothing, how can I get those events and hide the nav bar once it’s there? sdl2 must have this implemented, i’m missing something!?

    EDIT: had to use SYSTEM_UI_FLAG_IMMERSIVE_STICKY !

    I working fine now! Except when I call the keyboard, then the navbar will randomly disapear, or not. So I still need events or some jni magic to call my hide_ui() java method from mx2?

    in reply to: Mobile keyboard #15063

    abakobo
    Participant

    it’s sdl2.SDL_StartTextInput( ) (and sdl2.SDL_StopTextInput( ) )

    in reply to: Android fullscreen-immersive #15058

    abakobo
    Participant

    I’ve partially solver the problem, but I can’t find a way to hide the navigation bar once it has been shown (except by “resuming” the app)
    Any help on how to “time” the navigation bar or make it disapear by simple touch is welcome!
    EDIT: mmm looks like sdl2 is eating the events before I can get them in monkey2game.java?

    modified monkey2game.java:

    in reply to: Build Error #15036

    abakobo
    Participant

    There is two emscripten things: the target and the module.

    It looks like you have changed mojo but did not rebuild it (clean) for ios.
    Anyway I would avoid to change such core stuff as mojo.

    I would suggest you get an original mojo back and simply build the emscripten module for ios.

    To avoid problems you can just build all modules for ios and you’d be sure you won’t have such issues anymore!

    in reply to: Build Error #15028

    abakobo
    Participant

    I probably should have mentionned that you can chose to build only what you need. i.e. check ios only. And uncheck 3D modules if you dont use them (assimp is slow to compile).
    If an error occured it may have aborted the process and your ios monkey module has been missed in the process, so you still have the same error.

    in reply to: Build Error #15016

    abakobo
    Participant

    it looks like the monkey module has not been build for ios.
    You have to build the modules once (for ios,android,emscriptem) before you can build your app.

    Build->Uptade/Rebuild Modules (cmd+U)

    in reply to: character name input #14991

    abakobo
    Participant

    Mmm, will have to understand some things because i’m not really seeing how to implement that!

    thanks anyway!

    in reply to: string to float #14990

    abakobo
    Participant

    OMG (oh my god) this is so simple! I was searching for some parseFloat keyword!

    (OOB means “out of the Box” wich means it is there without the need to add/install anything)

    THX!

Viewing 15 posts - 1 through 15 (of 403 total)