abakobo

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  • in reply to: Why do we have to call Super.New for windows instances #1950

    abakobo
    Participant

    I pass the values this way:

    New MyWindow(“HELLOW”,1000,600,WindowFlags.Resizable)

    Wich corresponds to the docs: String, Int, Int, WindowFlags

    Or should I write the flag another way? It works written this way in the second example. (I’m not used to enums)

    I haven’t found any example not using super.new for creating a non default window.

    in reply to: V1.0.0 now out and hearts are back! #1372

    abakobo
    Participant

    Love the power of life! <3 Happy the V1 is out!

    in reply to: Mobile devices #1241

    abakobo
    Participant

    Hint right there

    Should I have asked ? “How can I compile for Android?”

    I remember I saw we will have to create a project with Android studio by ourselves (at the begging of MX2 dev at least)

    And on the blog, last info is “Android and iOS (soon)”

    I’ not confortable with Android studio/Xcode so I hope there will be a small explanation about that…

    in reply to: Collision module and performance #1158

    abakobo
    Participant

    That article looks incredibly dodgy to me. Without seeing the actual code they’re testing, there’s no way of telling it’s not just the authors doing some stupid. Some of the results sound highly suspect to me, but then again, I don’t know much about the inner workings of C#. Not much of it would apply to c++ though.

    lol!

    That’s true the guy seems to have had a hard time finishing his paper. And I was astonished by their results.

    This one has probably done a better job.. but then you have to read. Probably accessible to computer sciences addicts only.(not me, I tend to be on the end-user side)

    http://www.ru.nl/publish/pages/769526/z_stein_keijzers_thesis_-_final.pdf

    in reply to: Collision module and performance #1120

    abakobo
    Participant

    This article can be interesting in those CPU consumption thoughts… though tests are made in C# so it’s maybe not comparable to C++

    http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.308.7825&rep=rep1&type=pdf

    One astonishing thing is that static is slower than dynamic in some situation and that class looks faster than struct! (see Table 1)

Viewing 5 posts - 451 through 455 (of 455 total)