DaY

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 48 total)
  • Author
    Posts
  • in reply to: Mod Help #16124

    DaY
    Participant

    https://www.ottodiy.com/ its him!

     

    https://github.com/OttoDIY all the code is there it easy cheap and a damn robot! lol

     

    now you comunicate using com/serial all i need is code to open the port and to grab the out put data and convert to usable m2.

    BlitzMax has bah.serial so i might check that as if it works in BM should be able to import the c/c++ code.

    in reply to: Mod Help #16122

    DaY
    Participant

    One more thing lol

     

    Is there any way to interact with serial/com ports? I have a aduino robot and i wanted to read in from the Sensor to make an old school sonar effect(think das boat) I dont need to wright to my aduino as thats all done in c, I just need to read in the data so i can plot the senser data.

    in reply to: Mod Help #16120

    DaY
    Participant

    Also how easy is it to port monkey code to m2? as i notice a book on monkey that might be easy enough to use if it easly portable.

    in reply to: Mod Help #16119

    DaY
    Participant

    Ah cool thanks.

    in reply to: Poor 3D Performance #13558

    DaY
    Participant

    no not changed anything either i can run a deferred demo in blitzmax fine also other demos from github works fine it seems to be poor use of the deferred  system in the demo’s i could run it in render doc to look for bottle necks but i would rather not need to i may just create a level in 3dmax and fill it with lights etc and test it unless some one has a large demo

    in reply to: Worried #11127

    DaY
    Participant

    Mark this is as blunt with out being rude as i can..

     

    Drop mobile support it is now just full of unity clones make Blitz3D Next Gen bog stranded basic language but do it in parts windows first get it stable and docs then look to port stop trying to have every system known to man the people that will use it will use it to make easy 3D games you could maybe charge later for ad-dons for mobile but first get some thing selling that’s finished.

    Stop trying to reinvent basic it worked just fine before so why and turn it into a hodgepodge of not being basic and not being anything else Blitzmax in my opinion was a good language but still Basic Monkey2 i dont even know what it is standardize the language back to Basic.

    You was always good at making the language just work bug free as you could thats were ur success in the first place came from now you need to be good at oop to even use monkey2 and all it feels like is a less capable C#, Monkey2 has no soul its a total contradiction to what Basic stands for.

    Mark the world has far evolved now every thing is usable so many books so many tutorials if we wanted a more advanced basic i would not be using it in the first place.

    Do your self a fav and make a win only DX/OGL Blitz3D 2.0 go big on the old code in basic when you have it stable then work on mac/linux as you will have an income from the windows build.

    Its either that or go work at a software house like every body else left behind by the industry.

     

    BASIC DOES NOT NEED TO BE AS OOP.

    in reply to: Posting to the code archive error #9011

    DaY
    Participant

    i had the same problem with c++ code i had to remove a comment block at the top then it worked fine.

    strange how it works.

    in reply to: cpp Math #9010

    DaY
    Participant

    This is what i wanted to import but all i get are errors as i overload the operators the code is not that advanced but for speed i want to keep it as cpp.

    its the math lib i built for my dx framework that i was trying to also bring in but MX2 didnt like directx math so i built one but seems like it dont like my maths also lol.

    [/crayon]
    in reply to: cpp Math #9008

    DaY
    Participant

    I wanted to reuse as much code from my c++ libs as i can rather than full remakes so the better MX2 supports c++ the easier to bring it in.

    Also i now agree with this last statement i will stick with c++ i just wanted a toy to rad stuff and mx2 supposedly supports c++ the docs dont even say what you can or cant do.

    Well if that’s the case why even bother being able to use c++? Drop it full stop why bother if it wont fully be compatible.

    Partial c++ support is not a great advertisement point.
    Go big or go home!

    in reply to: cpp Math #8998

    DaY
    Participant

    ok so far i have got a few things done BUT whats the best way to bring in the operators from cpp to mx2?
    i.e.

    [/crayon] [/crayon]
    in reply to: cpp Math #8979

    DaY
    Participant

    ok i can live with that i spent a damn long time learning the maths to create thee lib so il be damned if i dont get some use out of it.

    its using grassmann algebra for matrix3/4, translation, reflection, Quaternions etc

    just want to put it to use.

    in reply to: Missing Mod #7831

    DaY
    Participant

    ah ok thought it was me being dumb lol

    in reply to: Missing Mod #7820

    DaY
    Participant
    [/crayon]

    gives me these errors

    [/crayon]
    in reply to: Missing Mod #7816

    DaY
    Participant

    is there another way to do this as below works in BMX

    [/crayon]
    in reply to: Hi Guys Hope Your Well #7810

    DaY
    Participant

    hi from the UK

Viewing 15 posts - 1 through 15 (of 48 total)