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jondecker76

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Viewing 15 posts - 1 through 15 (of 33 total)

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  • in reply to: WebCam Module #13243


    jondecker76

    Participant

    I’d love to have this feature too

    I was going to wrap Linux v4l2 API but just haven’t had the chance.  Native cross platform support would be great though, especially on mobile devices!

    in reply to: Should "asset::" be plural? #2413

    jondecker76

    Participant

    Why not allow either?

    in reply to: module std/graphics/color.monkey2 additions #2287

    jondecker76

    Participant

    As long as documentation is good. I don’t see where the confusion would be.  I know of no other paint or color program that deals with rgb data as floats, so to me this is a different kind of inconsistency. Quite actually I’d also like an overload for htmlcolor strings as well

    Nevertheless. For my own needs I’ll just extend Color and add my own overloads- was just adding my opinion

    in reply to: module std/graphics/color.monkey2 additions #2285

    jondecker76

    Participant

    I would like to see the New method overloaded for a more common convention of using 0-255 Ints while creating colors.  Of course, floats would still be used internally, but for convenience I think this would be nice

    in reply to: Generator ? #2277

    jondecker76

    Participant

    Mark covered implementing Generators using Fibers and gives a few examples in his Feb 1st “Fun with fibers” blog post on the main page.  It has all the info you need to make your own generators

    in reply to: Latest files on GitHub #2151


    jondecker76

    Participant

    It’s pretty easy

    Install git

    From the command line in the directory you want to clone monkey 2 to, run:

    git clone https://github.com/blitz-research/monkey2.git

    That’ll install the current build.  Then anytime you want to pull in New changes just run

    git pull

    And files will be updated.  Rebuildall and you’re set

    in reply to: Developing modules in parallel with a game #1846

    jondecker76

    Participant

    I do pretty much what Mark suggested – just build them as extra source files during development until I feel they are done, then I’ll make them into a module if I feel it’s something I might use again.

    I’m not a huge fan of the modules system yet in Monkey2 yet though.  I think the ability to organize in subfolders is  a must, as my modules folder is already a jumbled mess.  I really liked how it was implemented in BlitzMax.  All of BRL’s stuff was in brl.mod, and each subfolder could be another module.  Under BMX, I had my own jmd.mod, with several individual modules that I could import one at a time if needed.

    in reply to: monkey2-pi release 001

    #1845

     


    jondecker76

    Participant

    I’m still looking forward to seeing this as well

    in reply to: Experimental module manager now online!

    #1843

     


    jondecker76

    Participant

    I have a couple modules I would upload, add me in

    in reply to: PixMap->Image bug

    #1727

     


    jondecker76

    Participant

    Good point – I actually didn’t know that that the Color class worked in 0.0 to 1.0 for the R G B aspects, the documentation wasn’t clear.  But looking at color.monkey2 I can see you’re right.  Either way,  there seems to be a problem converting from pixmap colorspace to Image colorspace somewhere in the mojo code

    in reply to: monkey2-pi release 001

    #1694

     


    jondecker76

    Participant

    I’m looking forward to trying this when I get a chance.  I hope Mark decides to merge in changes – there are a ton of great ARM boards available and there will be no shortage of them in the future either

    in reply to: Help converting old Blitzmax code that uses Extern

    #1660

     


    jondecker76

    Participant

    Thanks guys, I knew it was going to be something that makes a lot of sense once I heard it!

    in reply to: Help converting old Blitzmax code that uses Extern

    #1655

     


    jondecker76

    Participant

    Here’s the contents of v4l2.c if it helps at all…

    I’ve played with this all day and still the defined Externs refuse to be recognized

    in reply to: V1.0.0 now out and hearts are back! #1645


    jondecker76

    Participant

    I jumped on the Patreon funding wagon – same username

    Looking forward to seeing Monkey2 grow

    in reply to: Help converting old Blitzmax code that uses Extern

    #1639

     


    jondecker76

    Participant

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Viewing 15 posts - 1 through 15 (of 33 total)