kanati

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  • in reply to: Askesis – a roguelike #15431

    kanati
    Participant

    On windows 10 here

    in reply to: Askesis – a roguelike #15423

    kanati
    Participant

    I second the concern about severe slowdown with monsters on screen.  The game played well otherwise, but I too saw the flickering and texture edge when I resized the window.  Also wish there was some way of healing (over time perhaps) as I too had no option but to die at one point.

    in reply to: trying to implement Mersenne Twister #15259

    kanati
    Participant

    I haven’t tried codifies implementation of it but I wouldn’t imagine it to be significantly slower than the built in PRNG.  I know when I implemented it for blitzplus and blitzmax I saw no performance hit at all.  Though I will admit that I didn’t stress test it against Mark’s PRNG.  But it definitely gave consistent results across platforms.

    in reply to: trying to implement Mersenne Twister #15257

    kanati
    Participant

    Ah this brings back memories.  Wrote the twister into a dll for use with B+ and BMax back in the day because both created a different set depending on which CPU architecture you had (Well, on certain intels and certain AMDs they did).  Glad to see someone else decided to implement it in Monkey so I don’t have to.   😀

Viewing 4 posts - 1 through 4 (of 4 total)