On windows 10 here
I second the concern about severe slowdown with monsters on screen. The game played well otherwise, but I too saw the flickering and texture edge when I resized the window. Also wish there was some way of healing (over time perhaps) as I too had no option but to die at one point.
I haven’t tried codifies implementation of it but I wouldn’t imagine it to be significantly slower than the built in PRNG. I know when I implemented it for blitzplus and blitzmax I saw no performance hit at all. Though I will admit that I didn’t stress test it against Mark’s PRNG. But it definitely gave consistent results across platforms.
Ah this brings back memories. Wrote the twister into a dll for use with B+ and BMax back in the day because both created a different set depending on which CPU architecture you had (Well, on certain intels and certain AMDs they did). Glad to see someone else decided to implement it in Monkey so I don’t have to. 😀
Monkey2 is an easy to use, cross platform, games oriented programming language from Blitz Research.