Richard Betson

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Viewing 15 posts - 1 through 15 (of 268 total)
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  • in reply to: Alien Phoenix #16125

    Richard Betson
    Participant

    Isometric collision, lighting and combat. 2D images made to look 3D.

    in reply to: Alien Phoenix #16114

    Richard Betson
    Participant

    Video of a map with balanced lighting. Pretty awesome for all 2D. πŸ˜€

    in reply to: Alien Phoenix #16106

    Richard Betson
    Participant

    All about surviving the grid. Impact lighting test #2.

    in reply to: Alien Phoenix #16094

    Richard Betson
    Participant

    More ‘2D’ isometric development. All 2D images even though it looks 3D.

    in reply to: Alien Phoenix #16070

    Richard Betson
    Participant

    Video featuring collision. All 2D isometrics powered by Alien Phoenix. Be sure to follow Monkey2 on discord for the latest Alien Phoenix news. πŸ˜‰

    in reply to: Alien Phoenix #16022

    Richard Betson
    Participant

    This is likely to be the basic level of lighting detail for Phoenix USC. I’ll be making improvements as I go to shading and alike, but this lighting model works well for real-time gaming. As far as Alien Phoenix goes I’l be expanding it as far as I can, this is sort of an example the basic game lighting you can expect from isometric maps.

    Totally cool that this is all 2D.

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    in reply to: Alien Phoenix #16019

    Richard Betson
    Participant

    More 2D isometric lighting experimentation.

    in reply to: Alien Phoenix #16016

    Richard Betson
    Participant

    Simple!

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    in reply to: Alien Phoenix #16010

    Richard Betson
    Participant

    Current lighting dev. Here using layering of lighting and shadow to render this ‘2D’ scene. All realtime.

    in reply to: Alien Phoenix #15984

    Richard Betson
    Participant

    My first ever let’s build video. Checkout the in game editor and how easy it easy to build a project.

    in reply to: Alien Phoenix #15971

    Richard Betson
    Participant

    ^Lets hope it does well. πŸ˜€ Thanks.

    Fine tuning lighting. Amazing for 2D . πŸ˜€

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    in reply to: Alien Phoenix #15953

    Richard Betson
    Participant

    Images of a base constructed from only isometric blocks. Neat! This kind of block based map is part of volumetric technique I am working on for Alien Phoenix. Think 2d isometric minecraft sort of thing. πŸ™‚

    in reply to: Alien Phoenix #15905

    Richard Betson
    Participant

    Using a pre-rendered 2D animation for ship Using a light. Shadows next. Mojo 2D lighting looks pretty sweet. πŸ™‚ All part of the isometric features I am adding.

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    in reply to: Alien Phoenix #15830

    Richard Betson
    Participant

    Here I have the editor running on the Chromium web browser, 1080p at 60FPS. The game engine and editor run great in isometric mode.

    in reply to: Alien Phoenix #15821

    Richard Betson
    Participant

    This is where it gets a little complicated, when having over head components in the map. ISO is 2D so the trick is layers. All the overhead objects are on a separate layer. It make s this kind of thing possible. πŸ™‚ Alien Phoenix supports layering out-of-the-box. See image. πŸ™‚

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Viewing 15 posts - 1 through 15 (of 268 total)