Richard Betson

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Viewing 15 posts - 1 through 15 (of 273 total)
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  • in reply to: Alien Phoenix #16251

    Richard Betson
    Participant

    I’ve added some color to the floor and added a nice texture. All weapon, impact and explosion images now default to an additive blend which works great. 🙂

    in reply to: Alien Phoenix #16239

    Richard Betson
    Participant

    ^Right on. 🙂

    Subtle is the art of game lighting. 😉 The latest version quells lighting from impacts and only imparts impact lighting to the buildings. Which all helps with any visual strobe effect as the floor no longer involved in impact lighting. But, always experimenting and refining.

    Considering this is all 2D I find the 3D effect fascinating. The fact that I can light the scene real-time convincingly with mojo 2D lighting is pretty slick.. and do it in a web browser at 1080p 60fps on a gaming PC. Pretty cool.

    It’s a real case for what you can do with Monkey2 and Emscripten. Webassebly is awesome and when combined with good hardware and browser software can deliver near native performance in a web browser. It’ makes me wonder if Monkey2’s real future is an exclusivity to Emscripten (edit- and Linux).

    in reply to: Alien Phoenix #16231

    Richard Betson
    Participant


    New ISO demo update. Lighting changes, faster performance and smaller download size (12mb).
    Here is the direct link for my ‘2D’ Phoenix USC ISO demo. : https://www.phoenixusc.com/PUSCISO/Phoenixweb_ISO.html

    in reply to: Alien Phoenix #16229

    Richard Betson
    Participant

    Much better lighting. Want to clean this up and experiment with some networking.

    in reply to: Alien Phoenix #16225

    Richard Betson
    Participant


    Here is the direct link for my ‘2D’ Phoenix USC ISO demo. : https://www.phoenixusc.com/PUSCISO/Phoenixweb_ISO.html

    A little hefty at 27MB and way early but should be fun to experiment with. I’ll be updating it soon.
    The editor is sort of a mess at the moment but usable. Use the ‘A’ key to set a base (first level) part and the ‘C’ key to layer up and place a part on top of another. Use the ‘Z’ key to undo. You can only go up 10 layers else it messes up. Like I said this is way early and just here to give you all a look-see.

    The space bar will stop the ship from moving which helps with editing. The X key also will lay down a base level part but as a floor. .. I’ll make this all clearer soon with next update.

    I’ll make some improvements and post a new demo soon. I’ll also post more info on what to do editor wise. This is just up for fun and testing.

    Be sure to use chrome or other fast browser.

    Been recovering from illness, but back at coding now. 🙂

    Rock on,
    Rich

    in reply to: Alien Phoenix #16125

    Richard Betson
    Participant

    Isometric collision, lighting and combat. 2D images made to look 3D.

    in reply to: Alien Phoenix #16114

    Richard Betson
    Participant

    Video of a map with balanced lighting. Pretty awesome for all 2D. 😀

    in reply to: Alien Phoenix #16106

    Richard Betson
    Participant

    All about surviving the grid. Impact lighting test #2.

    in reply to: Alien Phoenix #16094

    Richard Betson
    Participant

    More ‘2D’ isometric development. All 2D images even though it looks 3D.

    in reply to: Alien Phoenix #16070

    Richard Betson
    Participant

    Video featuring collision. All 2D isometrics powered by Alien Phoenix. Be sure to follow Monkey2 on discord for the latest Alien Phoenix news. 😉

    in reply to: Alien Phoenix #16022

    Richard Betson
    Participant

    This is likely to be the basic level of lighting detail for Phoenix USC. I’ll be making improvements as I go to shading and alike, but this lighting model works well for real-time gaming. As far as Alien Phoenix goes I’l be expanding it as far as I can, this is sort of an example the basic game lighting you can expect from isometric maps.

    Totally cool that this is all 2D.

    Attachments:
    in reply to: Alien Phoenix #16019

    Richard Betson
    Participant

    More 2D isometric lighting experimentation.

    in reply to: Alien Phoenix #16016

    Richard Betson
    Participant

    Simple!

    Attachments:
    in reply to: Alien Phoenix #16010

    Richard Betson
    Participant

    Current lighting dev. Here using layering of lighting and shadow to render this ‘2D’ scene. All realtime.

    in reply to: Alien Phoenix #15984

    Richard Betson
    Participant

    My first ever let’s build video. Checkout the in game editor and how easy it easy to build a project.

Viewing 15 posts - 1 through 15 (of 273 total)