wiebow

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Viewing 15 posts - 1 through 15 (of 131 total)
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  • in reply to: Sublime Text 3 language file and snippets #7887

    wiebow
    Participant

    Hi. Yes, I have not touched M2 for several months now. It is available on Github so feel free to fork and modify.

    in reply to: @wiebo: Why is your framework gone? #6049

    wiebow
    Participant

    I did not. Mark did, because full screen stuff doesn’t work correctly anymore… He forgot to tell me about it. :/  It might come back when I have time / motivation to fix things.

    in reply to: Fullscreen issues #5954

    wiebow
    Participant

    I shall try a compile on Windows to see if the problem is also there or not, to find out if it’s a local Linux issue or not.

    in reply to: Fullscreen issues #5951

    wiebow
    Participant

    Interesting. So it should’ve kept working using the old Fullscreen property… I wonder what has changed then, because my framework and pc configuration sure have not.

    in reply to: Experimental module manager now online! #5634

    wiebow
    Participant

    Hello Mark,

    My module seems to be gone. Is there an error, or do I need to re-upload it?

    Thanks!

    in reply to: documentation problems #4800

    wiebow
    Participant

    Hi,

    Good to hear it’s something you are aware of. I like the font size, I use a 27″ screen here as well, haha.

    in reply to: Makedocs memory access violation #4781

    wiebow
    Participant

    Yes, fixed, thank you! 🙂

    in reply to: Add Variants to a List not working. #4694

    wiebow
    Participant

    Good to hear you are working on this. It’s what happens when working with ultra-new stuff 🙂

    in reply to: Possible to add method to Rect with "Extension" ? #4426

    wiebow
    Participant

    OK. Why would you want to use Extension instead of Extends?  Can someone explain the rationale behind it?

    in reply to: Asteroids remake #4169

    wiebow
    Participant

    I used a simple radius check for broad sweeps and line collisions for close checks. I was able to mark lines as “detail” meaning they did not participate in the checks. Fast and easy, no need for anything else from a line vector object point of view.

    in reply to: Asteroids remake #4124

    wiebow
    Participant

    Looks like my vector editor from years back! They’re fun!

    http://members.home.nl/wdw/images/wip/objecteditor.PNG

    I did use unique lines, each with an end and start point. It allowed me to apply color and attributes to each line. Scaling, rotation, etc was only done when an object got changed.  It was a good system, might port it to M2!  I could use more vector games anyway!

    in reply to: FIRST HTML5 PYRO FOR MONKEY2 DEMO EVER! #4071

    wiebow
    Participant

    Yes, I think M2 can be a replacement for Max. Personally, I don’t use that many additional modules with Max, so the change was easy… M2 language features are soo nice to work with.

    Buying M1? I like to think of it now as sponsoring Mark.  I hardly used it, it wasn’t what I thought it was or would be.

    in reply to: FIRST HTML5 PYRO FOR MONKEY2 DEMO EVER! #4063

    wiebow
    Participant

    I did not read it wrong: “You need to own a Pyro license to login. If you don’t have one, you can purchase Pyro and you will have access to the preview!”

    And no , I don’t use M1 🙂 Bought it, but decided to stick with Max for desktop applications.

    in reply to: FIRST HTML5 PYRO FOR MONKEY2 DEMO EVER! #4061

    wiebow
    Participant

    Do you seriously want people to buy a license so they can look at a demo of an unreleased product? 🙂

    in reply to: Choplifter (de)remake #3999

    wiebow
    Participant

    Well, I fixed a few bugs and decided to upload this to itch.

    http://devdef.blogspot.nl/p/my-pc-games.html

    Thanks all who helped testing some stuff for me, etc!!  I now need to make something new. We’ll see how that turns out 🙂

Viewing 15 posts - 1 through 15 (of 131 total)