Monkey has a proprietary lightweight framework called Mojo for creating games. It designed primarily for 2D games, with a powerful set of APIs that make it easy to draw blazing fast graphics on all platforms.
- Drawing with images
- Text drawing
- Save/Load state
- Sound playback
- Update rate control
- OS X
- Xbox 360
Monkey is a modular language. You can create your own custom modules and use other people's - including the awesome box2d and minib3d modules!Get modules ›
Monkey is open source. Visit GitHub to fork Monkey and create your own version!View source ›
Monkey is free! Download the free version now and start writing desktop and HTML5 apps.Download now ›
Just in the process of uploading v78b - should be up by the time you read this.
The main tweak is smarter updating of app data. Monkey used to rebuild the target project's 'data' dir from scratch everytime you rebuilt. This could be a slow process with projects with lots of data. Now, Monk... Read more ›
Experimental Monkey X v78a is now up, mainly just a few bugfixes...
Fixed databuffer.LoadAsync private BBThread problem.
Kludged around some weird winphone8 media engine issues.
Added blind fix for glfw openal running out of source.
Fixed iOS touch event issue involving missing... Read more ›
Monkey X Pro v77e is now up!
This release features IAP for winphone8 via the brl.monkeystore module. To set this up for testing, you'll need to create/submit a 'beta app' at the winphone8 devcenter, which involves more or less the same procedure as creating a real app. Once you've done tha... Read more ›